#include "game.hpp" Game::Game(int s) { size = s; grid = new int*[size]; for (int i = 0; i < size; i++) grid[i] = new int[size]; } Game::~Game() { for (int i = 0; i < size; i++) delete []grid[i]; delete []grid; } int Game::getSize() { return size; } int Game::at(int x, int y) { return grid[y][x]; }