#include "graphics.hpp" Graphics::Graphics(std::string t, int w, int h) { running = true; title = t; width = w; height = h; if (SDL_Init(SDL_INIT_VIDEO) < 0) return; if ((window = SDL_CreateWindow(title.c_str(), 0, 0, width, height, 0)) == NULL) return; if ((renderer = SDL_CreateRenderer(window, -1, 0)) == NULL) return; } Graphics::~Graphics() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } void Graphics::update() { SDL_RenderClear(renderer); handleEvent(); SDL_RenderPresent(renderer); } bool Graphics::isRunning() { return running; } void Graphics::handleEvent() { SDL_Event e; while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_QUIT: running = false; } } }