use sdl2::rect::Point; #[derive(PartialEq, Clone, Copy)] pub struct Vector2 { pub y: f32, pub x: f32, } impl Vector2 { pub fn new(x: f32, y: f32) -> Vector2 { Vector2 { x, y } } pub fn from_point(point: Point) -> Vector2 { Vector2::new(point.x as f32, point.y as f32) } pub fn norm(&self) -> f32 { (self.x * self.x + self.y * self.y).sqrt() } pub fn normalize(&mut self) { *self = *self / self.norm(); } } use std::ops::{Add, Mul, MulAssign, Div}; impl Add for Vector2 { type Output = Self; fn add(self, other: Self) -> Self::Output { Vector2::new(self.x + other.x, self.y + other.y) } } impl Mul for Vector2 { type Output = Vector2; fn mul(self, scalar: f32) -> Self::Output { Vector2::new(self.x * scalar, self.y * scalar) } } impl MulAssign for Vector2 { fn mul_assign(&mut self, scalar: f32) { self.x *= scalar; self.y *= scalar; } } impl Div for Vector2 { type Output = Vector2; fn div(self, scalar: f32) -> Self::Output { Vector2::new(self.x / scalar, self.y / scalar) } }