use sdl2::rect::Point; #[derive(PartialEq, Clone, Copy)] pub struct Vector2 { pub y: f64, pub x: f64, } impl Vector2 { pub fn new(x: f64, y: f64) -> Vector2 { Vector2 { x, y } } pub fn from_point(point: Point) -> Vector2 { Vector2::new(point.x as f64, point.y as f64) } pub fn norm(&self) -> f64 { (self.x * self.x + self.y * self.y).sqrt() } pub fn normalize(&mut self) { *self = *self / self.norm(); } pub fn set_mag(&mut self, mag: f64) { *self = *self / self.norm() * mag; } pub fn limit(&mut self, max: f64) { if self.norm() > max { self.set_mag(max); } } pub fn low(&mut self, min: f64) { if self.norm() < min { self.set_mag(min); } } } use std::ops::{Add, AddAssign, Sub, Mul, MulAssign, Div}; impl Add for Vector2 { type Output = Self; fn add(self, other: Self) -> Self::Output { Vector2::new(self.x + other.x, self.y + other.y) } } impl AddAssign for Vector2 { fn add_assign(&mut self, other: Self) { self.x += other.x; self.y += other.y; } } impl Sub for Vector2 { type Output = Self; fn sub(self, other: Self) -> Self::Output { Vector2::new(self.x - other.x, self.y - other.y) } } impl Mul for Vector2 { type Output = Vector2; fn mul(self, scalar: f64) -> Self::Output { Vector2::new(self.x * scalar, self.y * scalar) } } impl MulAssign for Vector2 { fn mul_assign(&mut self, scalar: f64) { self.x *= scalar; self.y *= scalar; } } impl Div for Vector2 { type Output = Vector2; fn div(self, scalar: f64) -> Self::Output { Vector2::new(self.x / scalar, self.y / scalar) } } use std::fmt; impl fmt::Debug for Vector2 { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "{} {}", self.x, self.y) } }