use crate::position::{Position, WIDTH, HEIGHT}; pub fn solve(p: Position, a: i32, b: i32) -> i32 { if p.is_draw() { return 0; } for x in 0..WIDTH { if p.is_valid_play(x) && p.is_winning_play(x) { return (((WIDTH * HEIGHT + 1) as i32) - (p.play_count as i32)) / 2; } } let mut alpha = a; let mut beta = b; let max = (((WIDTH * HEIGHT + 1) as i32) - (p.play_count as i32)) / 2; if beta > max { beta = max; if alpha >= beta { return beta; } } for x in 0..WIDTH { if !p.is_valid_play(x) { continue } let score = -solve(p.play(x), -beta, -alpha); if score >= beta { return score; } if score > alpha { alpha = score; } } return alpha; }