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<subtitle>School project: Introduction to ray casting
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<title>Linux version</title>
<updated>2020-03-08T21:53:57+00:00</updated>
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<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2020-03-08T21:53:57+00:00</published>
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<entry>
<title>norming cub3d.h</title>
<updated>2020-02-05T00:54:27+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-05T00:54:27+00:00</published>
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<entry>
<title>better parsing</title>
<updated>2020-02-04T04:34:27+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-04T04:34:27+00:00</published>
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<pre>
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<entry>
<title>Norming</title>
<updated>2020-02-04T02:40:05+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-04T02:40:05+00:00</published>
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<entry>
<title>sprite from lodev and capture from random stackoverflow thread, now lets understand this nightmare</title>
<updated>2020-02-03T01:27:54+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-03T01:27:54+00:00</published>
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<entry>
<title>texture selector, collision detection</title>
<updated>2020-02-01T11:33:55+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-01T11:33:55+00:00</published>
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<entry>
<title>files restructuration</title>
<updated>2020-01-30T14:52:16+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-01-30T14:52:16+00:00</published>
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<entry>
<title>raycasting local -&gt; t_render_state, algo helper in render_state.c</title>
<updated>2020-01-15T14:15:24+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-01-15T14:15:24+00:00</published>
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<entry>
<title>Refactoring render.c</title>
<updated>2020-01-12T14:45:52+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-01-11T12:43:04+00:00</published>
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<entry>
<title>fixing a few segfault, map border checking</title>
<updated>2020-01-11T11:37:34+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-01-11T11:37:34+00:00</published>
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