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<title>cub3d.git/graphics.c, branch master</title>
<subtitle>School project: Introduction to ray casting
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<title>refactoring</title>
<updated>2020-01-10T16:53:02+00:00</updated>
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<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2020-01-10T10:44:44+00:00</published>
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<entry>
<title>Removed duplicate man, modify window buffer instead of writting each pixels</title>
<updated>2019-11-19T16:51:40+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-11-19T16:51:40+00:00</published>
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<pre>
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<entry>
<title>floor and ceiling color, WIP window image buffer</title>
<updated>2019-11-18T18:00:53+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2019-11-18T18:00:53+00:00</published>
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<title>Added rotation, mlx_clear_window feelsgoodman</title>
<updated>2019-11-18T01:56:38+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-11-18T01:56:38+00:00</published>
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<entry>
<title>Basic render of the map</title>
<updated>2019-11-16T12:03:02+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-11-16T11:45:44+00:00</published>
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<pre>
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<entry>
<title>Added miniLibX man pages</title>
<updated>2019-11-15T14:18:38+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-11-15T14:18:38+00:00</published>
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