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<title>cub3d.git/src, branch linux</title>
<subtitle>School project: Introduction to ray casting</subtitle>
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<entry>
<title>Linux version</title>
<updated>2020-03-08T21:53:57+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-03-08T21:53:57+00:00</published>
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<pre>
</pre>
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<entry>
<title>norming cub3d.h</title>
<updated>2020-02-05T00:54:27+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-05T00:54:27+00:00</published>
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<pre>
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<entry>
<title>better parsing</title>
<updated>2020-02-05T00:29:44+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-05T00:29:44+00:00</published>
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<pre>
</pre>
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<entry>
<title>better parsing</title>
<updated>2020-02-04T04:34:27+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-04T04:34:27+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Norming</title>
<updated>2020-02-04T02:40:05+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-04T02:40:05+00:00</published>
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</pre>
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<entry>
<title>capture working and normed</title>
<updated>2020-02-04T00:20:23+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-04T00:20:23+00:00</published>
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<entry>
<title>sprite from lodev and capture from random stackoverflow thread, now lets understand this nightmare</title>
<updated>2020-02-03T01:27:54+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-03T01:27:54+00:00</published>
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<entry>
<title>sprite kinda working but like walls (fml)</title>
<updated>2020-02-02T08:57:02+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-02T08:57:02+00:00</published>
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</entry>
<entry>
<title>sprite stuff</title>
<updated>2020-02-01T13:16:20+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-01T13:16:20+00:00</published>
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</entry>
<entry>
<title>texture selector, collision detection</title>
<updated>2020-02-01T11:33:55+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-01T11:33:55+00:00</published>
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