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<title>cub3d.git/textures, branch master</title>
<subtitle>School project: Introduction to ray casting
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<title>capture working and normed</title>
<updated>2020-02-04T00:20:23+00:00</updated>
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<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2020-02-04T00:20:23+00:00</published>
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<entry>
<title>sprite from lodev and capture from random stackoverflow thread, now lets understand this nightmare</title>
<updated>2020-02-03T01:27:54+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2020-02-03T01:27:54+00:00</published>
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<entry>
<title>sprite kinda working but like walls (fml)</title>
<updated>2020-02-02T08:57:02+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-02T08:57:02+00:00</published>
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<entry>
<title>texture selector, collision detection</title>
<updated>2020-02-01T11:33:55+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-02-01T11:33:55+00:00</published>
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<entry>
<title>files restructuration</title>
<updated>2020-01-30T14:52:16+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-01-30T14:52:16+00:00</published>
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<entry>
<title>texture kinda working</title>
<updated>2020-01-30T14:26:40+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-01-30T14:26:40+00:00</published>
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<entry>
<title>Removed duplicate man, modify window buffer instead of writting each pixels</title>
<updated>2019-11-19T16:51:40+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-11-19T16:51:40+00:00</published>
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