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| author | Charles <sircharlesaze@gmail.com> | 2020-01-16 10:10:19 +0100 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-01-16 10:10:19 +0100 |
| commit | 75c7e5548de908c37c0fbdd49df50f3e7447e120 (patch) | |
| tree | 5b4511d817e8d2b8d294b935e7157bb4a0756c77 /helper.c | |
| parent | 83ca51f2cc760dca7635232b4b6e40db9616534f (diff) | |
| download | cub3d-75c7e5548de908c37c0fbdd49df50f3e7447e120.tar.gz cub3d-75c7e5548de908c37c0fbdd49df50f3e7447e120.tar.bz2 cub3d-75c7e5548de908c37c0fbdd49df50f3e7447e120.zip | |
fixing raycasting things and braking computers
Diffstat (limited to 'helper.c')
| -rw-r--r-- | helper.c | 13 |
1 files changed, 10 insertions, 3 deletions
@@ -6,7 +6,7 @@ /* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/01/11 07:32:20 by cacharle #+# #+# */ -/* Updated: 2020/01/15 14:40:49 by cacharle ### ########.fr */ +/* Updated: 2020/01/16 08:57:01 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ @@ -36,12 +36,19 @@ void helper_rotate_player(t_state *state, double rotation) state->plane = vector_rotate(state->plane, rotation); } +/* +** Initial player direction vector +** Since the map [0 0] is in the top left corner the north/south direction are slipped. +** The camera plane has to stay perpendicular to the direction and +** create a camera with a 66 degree angle (which is a recommended angle for fps) +*/ + void helper_init_dir_plane(t_state *state, int y, int x) { if (state->map[y][x] == CELL_LOOK_NORTH) - state->dir.y = 1.0; - else if (state->map[y][x] == CELL_LOOK_SOUTH) state->dir.y = -1.0; + else if (state->map[y][x] == CELL_LOOK_SOUTH) + state->dir.y = 1.0; else if (state->map[y][x] == CELL_LOOK_WEST) state->dir.x = -1.0; else if (state->map[y][x] == CELL_LOOK_EAST) |
