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authorCharles <sircharlesaze@gmail.com>2020-02-02 09:57:02 +0100
committerCharles <sircharlesaze@gmail.com>2020-02-02 09:57:02 +0100
commit628f82dbb9d44dfda7ebde0a54b6559b275e204c (patch)
treef41e8195ab7063d65142b37aefecad2b1e72535f /include/cub3d.h
parent44e93a191badd8c23d0bb971665f335bbb38f177 (diff)
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sprite kinda working but like walls (fml)
Diffstat (limited to 'include/cub3d.h')
-rw-r--r--include/cub3d.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/include/cub3d.h b/include/cub3d.h
index 9c609d8..12c6fe1 100644
--- a/include/cub3d.h
+++ b/include/cub3d.h
@@ -6,7 +6,7 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2019/11/15 06:40:37 by cacharle #+# #+# */
-/* Updated: 2020/02/01 14:06:36 by cacharle ### ########.fr */
+/* Updated: 2020/02/02 09:36:22 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdio.h>
@@ -56,7 +56,7 @@ typedef union
t_byte b;
t_byte g;
t_byte r;
- t_byte empty;
+ t_byte alpha;
} rgb;
} t_color;
@@ -109,7 +109,7 @@ typedef struct s_state
t_color ceilling_color;
t_color floor_color;
t_image window;
- t_image window_sprite;
+ t_image sprite_window;
t_image *surface;
char *textures_path[TEXTURES_NUM];
t_image textures[TEXTURES_NUM];
@@ -134,6 +134,7 @@ typedef struct s_render_state
t_vector map_step;
int draw_start;
int draw_end;
+ t_cell target;
} t_render_state;
typedef t_bool (*t_option_parser_func)(t_state *state, char *line);