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authorCharles <sircharlesaze@gmail.com>2020-02-05 01:54:27 +0100
committerCharles <sircharlesaze@gmail.com>2020-02-05 01:54:27 +0100
commitf52b4ad77158b52fad161e98e116059ac5b68d3d (patch)
tree8465acacc7c9f272a2220c3f65fb84b36b2541f7 /include/cub3d.h
parentaf747497060d8a311204ec58b3ac87cc585462fc (diff)
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norming cub3d.hHEADmaster
Diffstat (limited to 'include/cub3d.h')
-rw-r--r--include/cub3d.h285
1 files changed, 149 insertions, 136 deletions
diff --git a/include/cub3d.h b/include/cub3d.h
index bd696fb..0b7da30 100644
--- a/include/cub3d.h
+++ b/include/cub3d.h
@@ -6,10 +6,9 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2019/11/15 06:40:37 by cacharle #+# #+# */
-/* Updated: 2020/02/05 01:19:02 by cacharle ### ########.fr */
+/* Updated: 2020/02/05 01:42:33 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
-#include <stdio.h>
#ifndef CUB3D_H
# define CUB3D_H
@@ -42,25 +41,25 @@
# define TRUE 1
# define FALSE 0
-typedef int t_bool;
+typedef int t_bool;
typedef struct
{
- double x;
- double y;
-} t_vector;
+ double x;
+ double y;
+} t_vector;
typedef union
{
- unsigned int hexcode;
+ unsigned int hexcode;
struct
{
- t_byte b;
- t_byte g;
- t_byte r;
- t_byte alpha;
- } rgb;
-} t_color;
+ t_byte b;
+ t_byte g;
+ t_byte r;
+ t_byte alpha;
+ } rgb;
+} t_color;
typedef enum
{
@@ -73,7 +72,7 @@ typedef enum
CELL_LOOK_EAST
} t_cell;
-typedef t_cell** t_map;
+typedef t_cell** t_map;
enum
{
@@ -88,22 +87,22 @@ enum
typedef struct
{
- int width;
- int height;
- void *id;
- char *data;
- int depth;
- int size_line;
- int endian;
-} t_image;
-
-typedef struct
+ int width;
+ int height;
+ void *id;
+ char *data;
+ int depth;
+ int size_line;
+ int endian;
+} t_image;
+
+typedef struct s_sprite
{
- t_vector pos;
- double dist;
-} t_sprite;
+ t_vector pos;
+ double dist;
+} t_sprite;
-typedef unsigned short t_pflags;
+typedef unsigned short t_pflags;
# define PFLAGS_R (1 << 0)
# define PFLAGS_NO (1 << 1)
# define PFLAGS_SO (1 << 2)
@@ -113,27 +112,27 @@ typedef unsigned short t_pflags;
# define PFLAGS_F (1 << 6)
# define PFLAGS_C (1 << 7)
-typedef struct s_state
+typedef struct s_state
{
- t_pflags pflags;
- t_bool running;
- void *mlx_ptr;
- void *window_ptr;
- t_vector pos;
- t_vector dir;
- t_vector plane;
- t_map map;
- int map_width;
- int map_height;
- t_color ceilling_color;
- t_color floor_color;
- t_image window;
- char *textures_path[TEXTURES_NUM];
- t_image textures[TEXTURES_NUM];
- double *z_buffer;
- int sprites_num;
- t_sprite *sprites;
-} t_state;
+ t_pflags pflags;
+ t_bool running;
+ void *mlx_ptr;
+ void *window_ptr;
+ t_vector pos;
+ t_vector dir;
+ t_vector plane;
+ t_map map;
+ int map_width;
+ int map_height;
+ t_color ceilling_color;
+ t_color floor_color;
+ t_image window;
+ char *textures_path[TEXTURES_NUM];
+ t_image textures[TEXTURES_NUM];
+ double *z_buffer;
+ int sprites_num;
+ t_sprite *sprites;
+} t_state;
typedef enum
{
@@ -141,37 +140,37 @@ typedef enum
SIDE_WE
} t_side;
-typedef struct s_render_state
+typedef struct s_render_state
{
- int x;
- t_vector ray;
- t_vector map_pos;
- t_vector delta;
- t_side side;
- double perp_dist;
- int line_height;
- t_vector probe;
- t_vector map_step;
- int draw_start;
- int draw_end;
- t_cell target;
-} t_render_state;
-
-typedef struct
+ int x;
+ t_vector ray;
+ t_vector map_pos;
+ t_vector delta;
+ t_side side;
+ double perp_dist;
+ int line_height;
+ t_vector probe;
+ t_vector map_step;
+ int draw_start;
+ int draw_end;
+ t_cell target;
+} t_render_state;
+
+typedef struct s_sprite_state
{
- t_vector sprite;
- double inverse_det;
- t_vector transform;
- int sprite_window_x;
- int draw_start_x;
- int draw_end_x;
- int sprite_height;
- int sprite_width;
- int draw_end_y;
- int draw_start;
-} t_sprite_state;
-
-typedef t_bool (*t_option_parser_func)(t_state *state, char *line);
+ t_vector sprite;
+ double inverse_det;
+ t_vector transform;
+ int sprite_window_x;
+ int draw_start_x;
+ int draw_end_x;
+ int sprite_height;
+ int sprite_width;
+ int draw_end_y;
+ int draw_start;
+} t_sprite_state;
+
+typedef t_bool (*t_option_parser_func)(t_state *state, char *line);
typedef struct s_option_parser
{
@@ -183,144 +182,158 @@ typedef struct s_option_parser
** parse/parse.c
*/
-t_state *parse(char *filename);
-t_bool parse_line(t_state *state, char *line);
-t_state *parse_map(t_state *state, char **lines);
-t_cell *create_map_row(t_state *state, char *line);
+t_state *parse(char *filename);
+t_bool parse_line(t_state *state, char *line);
+t_state *parse_map(t_state *state, char **lines);
+t_cell *create_map_row(t_state *state, char *line);
/*
** parse/parse_file.c
*/
-char **get_file_lines(char *filename);
-int parse_premap(t_state *state, char **lines);
-t_bool create_map_row_char(char c, t_cell *row, int i);
+char **get_file_lines(char *filename);
+int parse_premap(t_state *state, char **lines);
+t_bool create_map_row_char(char c, t_cell *row, int i);
/*
** parse/parse_check.c
*/
-t_state *parse_check(t_state *state);
+t_state *parse_check(t_state *state);
/*
** parse/parse_resolution.c
*/
-t_bool parse_resolution(t_state *state, char *line);
+t_bool parse_resolution(t_state *state, char *line);
/*
** parse/parse_textures.c
*/
-t_bool parse_north_texture(t_state *state, char *line);
-t_bool parse_south_texture(t_state *state, char *line);
-t_bool parse_west_texture(t_state *state, char *line);
-t_bool parse_east_texture(t_state *state, char *line);
-t_bool parse_sprite_texture(t_state *state, char *line);
+t_bool parse_north_texture(t_state *state, char *line);
+t_bool parse_south_texture(t_state *state, char *line);
+t_bool parse_west_texture(t_state *state, char *line);
+t_bool parse_east_texture(t_state *state, char *line);
+t_bool parse_sprite_texture(t_state *state, char *line);
/*
** parse/parse_color.c
*/
-t_bool parse_floor_color(t_state *state, char *line);
-t_bool parse_ceilling_color(t_state *state, char *line);
+t_bool parse_floor_color(t_state *state, char *line);
+t_bool parse_ceilling_color(t_state *state, char *line);
/*
** event.c
*/
-int event_keydown(int key, t_state *state);
-int event_quit(t_state *state);
+int event_keydown(int key, t_state *state);
+int event_quit(t_state *state);
/*
** state.c
*/
-t_state *state_new(t_state *state);
-void state_init_player(t_state *state);
-t_state *state_new_empty(void);
-void *state_destroy(t_state *state);
-t_bool state_init_textures(t_state *state);
+t_state *state_new(t_state *state);
+void state_init_player(t_state *state);
+t_state *state_new_empty(void);
+void *state_destroy(t_state *state);
+t_bool state_init_textures(t_state *state);
/*
** render.c
*/
-int render_update(void *param);
-void render_update_window(t_state *state);
-void render_column(t_state *state, int x);
-void render_window_column(t_state *state, t_render_state *rstate);
+int render_update(void *param);
+void render_update_window(t_state *state);
+void render_column(t_state *state, int x);
+void render_window_column(t_state *state,
+ t_render_state *rstate);
/*
** vector.c
*/
-t_vector vector_add(t_vector a, t_vector b);
-t_vector vector_scale(t_vector v, double scalar);
-t_vector vector_rotate(t_vector v, double angle);
-double vector_norm(t_vector v);
-t_vector vector_new(double x, double y);
+t_vector vector_add(t_vector a, t_vector b);
+t_vector vector_scale(t_vector v, double scalar);
+t_vector vector_rotate(t_vector v, double angle);
+double vector_norm(t_vector v);
+t_vector vector_new(double x, double y);
/*
** error.c
*/
-void error_put_usage_exit(char *name);
-void error_put(char *message);
-void *error_put_return(char *message);
-void *error_put_return_state_destroy(char *message, t_state *state);
-void *error_put_return_lines_state_destroy(
- char *message, t_state *state, char **lines);
+void error_put_usage_exit(char *name);
+void error_put(char *message);
+void *error_put_return(char *message);
+void *error_put_return_state_destroy(
+ char *message, t_state *state);
+void *error_put_return_lines_state_destroy(
+ char *message, t_state *state, char **lines);
/*
** helper.c
*/
-t_bool helper_is_player_cell(t_cell cell);
-void helper_free_splited(char **splited);
-void helper_rotate_player(t_state *state, double rotation);
-void helper_init_dir_plane(t_state *state, int y, int x);
-t_bool state_init_sprites(t_state *state);
+t_bool helper_is_player_cell(t_cell cell);
+void helper_free_splited(char **splited);
+void helper_rotate_player(t_state *state,
+ double rotation);
+void helper_init_dir_plane(t_state *state,
+ int y, int x);
+t_bool state_init_sprites(t_state *state);
/*
** render_state.c
*/
-void rstate_init(t_state *state, t_render_state *rstate, int x);
-void rstate_post(t_state *state, t_render_state *rstate);
-void rstate_perp_dist(t_state *state, t_render_state *rstate);
-void rstate_line_height(t_state *state, t_render_state *rstate);
-void rstate_next_probe(t_render_state *rstate);
+void rstate_init(t_state *state,
+ t_render_state *rstate, int x);
+void rstate_post(t_state *state,
+ t_render_state *rstate);
+void rstate_perp_dist(t_state *state,
+ t_render_state *rstate);
+void rstate_line_height(t_state *state,
+ t_render_state *rstate);
+void rstate_next_probe(t_render_state *rstate);
/*
** texture.c
*/
-void texture_render(t_state *state, t_render_state *rstate, int *i);
-t_image *texture_select(t_state *state, t_render_state *rstate);
-int texture_x(t_state *state, t_render_state *rstate, t_image *texture);
+void texture_render(t_state *state,
+ t_render_state *rstate, int *i);
+t_image *texture_select(t_state *state,
+ t_render_state *rstate);
+int texture_x(t_state *state,
+ t_render_state *rstate, t_image *texture);
/*
** capture.c
*/
-int capture(t_state *state);
-t_bool bmp_write(t_image *image, t_byte file_header[FILE_HEADER_SIZE],
- t_byte info_header[INFO_HEADER_SIZE]);
-void bmp_write_pixels(int fd, t_image *image, t_byte *bmp_data);
-void bmp_fill_header(t_image *image, t_byte file_header[FILE_HEADER_SIZE],
- t_byte info_header[INFO_HEADER_SIZE]);
+int capture(t_state *state);
+t_bool bmp_write(t_image *image,
+ t_byte file_header[FILE_HEADER_SIZE],
+ t_byte info_header[INFO_HEADER_SIZE]);
+void bmp_write_pixels(int fd, t_image *image,
+ t_byte *bmp_data);
+void bmp_fill_header(t_image *image,
+ t_byte file_header[FILE_HEADER_SIZE],
+ t_byte info_header[INFO_HEADER_SIZE]);
/*
** render_sprite.c
*/
-void render_update_sprite(t_state *state);
+void render_update_sprite(t_state *state);
/*
** sprite_sort.c
*/
-void sprite_sort(t_state *state);
+void sprite_sort(t_state *state);
#endif