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authorCharles <sircharlesaze@gmail.com>2020-01-30 15:52:16 +0100
committerCharles <sircharlesaze@gmail.com>2020-01-30 15:52:16 +0100
commit57867bbbdc24b734d85f8d3569c7ad27dcd9504d (patch)
tree1727dd02444038341746894268ecea62b84aaea1 /render.c
parent3a164bce55e173d5204c4aaa66dd4eb5bc1762f9 (diff)
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files restructuration
Diffstat (limited to 'render.c')
-rw-r--r--render.c107
1 files changed, 0 insertions, 107 deletions
diff --git a/render.c b/render.c
deleted file mode 100644
index 88b0cae..0000000
--- a/render.c
+++ /dev/null
@@ -1,107 +0,0 @@
-/* ************************************************************************** */
-/* */
-/* ::: :::::::: */
-/* render.c :+: :+: :+: */
-/* +:+ +:+ +:+ */
-/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
-/* +#+#+#+#+#+ +#+ */
-/* Created: 2020/01/11 13:37:17 by cacharle #+# #+# */
-/* Updated: 2020/01/30 15:17:49 by cacharle ### ########.fr */
-/* */
-/* ************************************************************************** */
-
-#include "cub3d.h"
-
-int render_update(void *param)
-{
- t_state *state;
-
- state = param;
- if (!state->running)
- {
- state_destroy(state);
- exit(EXIT_SUCCESS);
- return (0);
- }
- render_update_window(state);
- mlx_put_image_to_window(state->mlx_ptr, state->window_ptr, state->window.id, 0, 0);
- return (0);
-}
-
-void render_update_window(t_state *state)
-{
- int x;
-
- x = -1;
- while (++x < state->window.width)
- render_column(state, x);
-}
-
-void render_column(t_state *state, int x)
-{
- t_render_state rstate;
-
- rstate.x = x;
- rstate_ray(state, &rstate);
- rstate.map_pos = vector_new((double)((int)state->pos.x), (double)((int)state->pos.y)); //floor?
- rstate_delta(&rstate);
- rstate_init_probe(state, &rstate);
- rstate.map_step = vector_new(rstate.ray.x < 0.0 ? -1.0 : 1.0, rstate.ray.y < 0.0 ? -1.0 : 1.0);
- while (TRUE)
- {
- rstate.side = rstate.probe.x < rstate.probe.y ? SIDE_WE : SIDE_NS;
- rstate_next_probe(&rstate);
- if (state->map[(int)rstate.map_pos.y][(int)rstate.map_pos.x] == CELL_WALL)
- break ;
- }
- rstate_perp_dist(state, &rstate);
- rstate_line_height(state, &rstate);
- rstate.draw_start = state->window.height / 2 - rstate.line_height / 2;
- rstate.draw_end = state->window.height / 2 + rstate.line_height / 2;
- if (rstate.draw_start < 0)
- rstate.draw_start = 0;
- if (rstate.draw_end > state->window.height - 1)
- rstate.draw_end = state->window.height - 1;
- render_window_column(state, &rstate);
-}
-
-void render_window_column(t_state *state, t_render_state *rstate)
-{
- int i;
- t_color white;
-
- white.hexcode = 0x00ffffff;
- i = 0;
- while (i < rstate->draw_start)
- ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->ceilling_color;
- while (i < rstate->draw_end)
- ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = white;
- render_texture(state, rstate);
- i = rstate->draw_end;
- while (i < state->window.height)
- ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->floor_color;
-
-}
-
-void render_texture(t_state *state, t_render_state *rstate)
-{
- int i;
- double step;
- double tex_pos;
- int tex_y;
- int tex_x;
- t_image *texture;
-
- texture = get_tex(state, rstate);
- tex_x = get_tex_x(state, rstate, texture);
- step = 1.0 * texture->height / rstate->line_height;
- tex_pos = (rstate->draw_start - state->window.height / 2 + rstate->line_height / 2) * step;
- i = rstate->draw_start - 1;
- while (++i < rstate->draw_end)
- {
- tex_y = (int)tex_pos & (texture->height - 1);
- tex_pos += step;
- ((t_color*)state->window.data)[i * state->window.width + rstate->x] =
- ((t_color*)texture->data)[texture->height * tex_y + tex_x];
- }
-}