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authorCharles <sircharlesaze@gmail.com>2020-01-30 15:52:16 +0100
committerCharles <sircharlesaze@gmail.com>2020-01-30 15:52:16 +0100
commit57867bbbdc24b734d85f8d3569c7ad27dcd9504d (patch)
tree1727dd02444038341746894268ecea62b84aaea1 /src/render.c
parent3a164bce55e173d5204c4aaa66dd4eb5bc1762f9 (diff)
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files restructuration
Diffstat (limited to 'src/render.c')
-rw-r--r--src/render.c107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/render.c b/src/render.c
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index 0000000..88b0cae
--- /dev/null
+++ b/src/render.c
@@ -0,0 +1,107 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* render.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/01/11 13:37:17 by cacharle #+# #+# */
+/* Updated: 2020/01/30 15:17:49 by cacharle ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "cub3d.h"
+
+int render_update(void *param)
+{
+ t_state *state;
+
+ state = param;
+ if (!state->running)
+ {
+ state_destroy(state);
+ exit(EXIT_SUCCESS);
+ return (0);
+ }
+ render_update_window(state);
+ mlx_put_image_to_window(state->mlx_ptr, state->window_ptr, state->window.id, 0, 0);
+ return (0);
+}
+
+void render_update_window(t_state *state)
+{
+ int x;
+
+ x = -1;
+ while (++x < state->window.width)
+ render_column(state, x);
+}
+
+void render_column(t_state *state, int x)
+{
+ t_render_state rstate;
+
+ rstate.x = x;
+ rstate_ray(state, &rstate);
+ rstate.map_pos = vector_new((double)((int)state->pos.x), (double)((int)state->pos.y)); //floor?
+ rstate_delta(&rstate);
+ rstate_init_probe(state, &rstate);
+ rstate.map_step = vector_new(rstate.ray.x < 0.0 ? -1.0 : 1.0, rstate.ray.y < 0.0 ? -1.0 : 1.0);
+ while (TRUE)
+ {
+ rstate.side = rstate.probe.x < rstate.probe.y ? SIDE_WE : SIDE_NS;
+ rstate_next_probe(&rstate);
+ if (state->map[(int)rstate.map_pos.y][(int)rstate.map_pos.x] == CELL_WALL)
+ break ;
+ }
+ rstate_perp_dist(state, &rstate);
+ rstate_line_height(state, &rstate);
+ rstate.draw_start = state->window.height / 2 - rstate.line_height / 2;
+ rstate.draw_end = state->window.height / 2 + rstate.line_height / 2;
+ if (rstate.draw_start < 0)
+ rstate.draw_start = 0;
+ if (rstate.draw_end > state->window.height - 1)
+ rstate.draw_end = state->window.height - 1;
+ render_window_column(state, &rstate);
+}
+
+void render_window_column(t_state *state, t_render_state *rstate)
+{
+ int i;
+ t_color white;
+
+ white.hexcode = 0x00ffffff;
+ i = 0;
+ while (i < rstate->draw_start)
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->ceilling_color;
+ while (i < rstate->draw_end)
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = white;
+ render_texture(state, rstate);
+ i = rstate->draw_end;
+ while (i < state->window.height)
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->floor_color;
+
+}
+
+void render_texture(t_state *state, t_render_state *rstate)
+{
+ int i;
+ double step;
+ double tex_pos;
+ int tex_y;
+ int tex_x;
+ t_image *texture;
+
+ texture = get_tex(state, rstate);
+ tex_x = get_tex_x(state, rstate, texture);
+ step = 1.0 * texture->height / rstate->line_height;
+ tex_pos = (rstate->draw_start - state->window.height / 2 + rstate->line_height / 2) * step;
+ i = rstate->draw_start - 1;
+ while (++i < rstate->draw_end)
+ {
+ tex_y = (int)tex_pos & (texture->height - 1);
+ tex_pos += step;
+ ((t_color*)state->window.data)[i * state->window.width + rstate->x] =
+ ((t_color*)texture->data)[texture->height * tex_y + tex_x];
+ }
+}