diff options
Diffstat (limited to 'helper.c')
| -rw-r--r-- | helper.c | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/helper.c b/helper.c deleted file mode 100644 index 9940848..0000000 --- a/helper.c +++ /dev/null @@ -1,60 +0,0 @@ -/* ************************************************************************** */ -/* */ -/* ::: :::::::: */ -/* helper.c :+: :+: :+: */ -/* +:+ +:+ +:+ */ -/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */ -/* +#+#+#+#+#+ +#+ */ -/* Created: 2020/01/11 07:32:20 by cacharle #+# #+# */ -/* Updated: 2020/01/16 08:57:01 by cacharle ### ########.fr */ -/* */ -/* ************************************************************************** */ - -#include "cub3d.h" - -t_bool helper_is_player_cell(t_cell cell) -{ - return (cell == CELL_LOOK_NORTH || cell == CELL_LOOK_SOUTH || - cell == CELL_LOOK_WEST || cell == CELL_LOOK_EAST); -} - -void helper_free_splited(char **splited) -{ - int i; - - if (splited == NULL) - return ; - i = -1; - while (splited[++i] != NULL) - free(splited[i]); - free(splited); -} - -void helper_rotate_player(t_state *state, double rotation) -{ - state->dir = vector_rotate(state->dir, rotation); - state->plane = vector_rotate(state->plane, rotation); -} - -/* -** Initial player direction vector -** Since the map [0 0] is in the top left corner the north/south direction are slipped. -** The camera plane has to stay perpendicular to the direction and -** create a camera with a 66 degree angle (which is a recommended angle for fps) -*/ - -void helper_init_dir_plane(t_state *state, int y, int x) -{ - if (state->map[y][x] == CELL_LOOK_NORTH) - state->dir.y = -1.0; - else if (state->map[y][x] == CELL_LOOK_SOUTH) - state->dir.y = 1.0; - else if (state->map[y][x] == CELL_LOOK_WEST) - state->dir.x = -1.0; - else if (state->map[y][x] == CELL_LOOK_EAST) - state->dir.x = 1.0; - state->plane = vector_rotate(state->dir, M_PI_2); - state->plane = vector_scale(state->plane, 1.0 / vector_norm(state->plane)); - state->plane = vector_scale(state->plane, 0.66); - state->plane = vector_apply(state->plane, &fabs); -} |
