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-rw-r--r--src/render.c51
1 files changed, 22 insertions, 29 deletions
diff --git a/src/render.c b/src/render.c
index 5d3c5d4..87379a0 100644
--- a/src/render.c
+++ b/src/render.c
@@ -6,7 +6,7 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/01/11 13:37:17 by cacharle #+# #+# */
-/* Updated: 2020/02/02 09:56:37 by cacharle ### ########.fr */
+/* Updated: 2020/02/02 23:30:17 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -23,33 +23,27 @@ int render_update(void *param)
exit(EXIT_SUCCESS);
return (0);
}
- state->surface = &state->window;
- render_update_window(state, CELL_WALL);
- mlx_put_image_to_window(state->mlx_ptr, state->window_ptr,
- state->surface->id, 0, 0);
- state->surface = &state->sprite_window;
- for (int i = 0; i < state->surface->width * state->surface->height; i++)
- ((unsigned int*)state->surface->data)[i] = 0xff000000;
- render_update_window(state, CELL_ITEM);
- mlx_put_image_to_window(state->mlx_ptr, state->window_ptr,
- state->surface->id, 0, 0);
+ render_update_window(state);
+ render_update_sprite(state);
+ mlx_put_image_to_window(state->mlx_ptr, state->window_ptr, state->window.id, 0, 0);
+ /* for (int i = 0; i < state->window.width * state->window.height; i++) */
+ /* ((unsigned int*)state->window.data)[i] = 0xff000000; */
return (0);
}
-void render_update_window(t_state *state, t_cell target)
+void render_update_window(t_state *state)
{
int x;
x = -1;
- while (++x < state->surface->width)
- render_column(state, x, target);
+ while (++x < state->window.width)
+ render_column(state, x);
}
-void render_column(t_state *state, int x, t_cell target)
+void render_column(t_state *state, int x)
{
t_render_state rstate;
- rstate.target = target;
rstate.x = x;
rstate_ray(state, &rstate);
rstate.map_pos = vector_new((double)((int)state->pos.x), (double)((int)state->pos.y));
@@ -60,19 +54,19 @@ void render_column(t_state *state, int x, t_cell target)
{
rstate.side = rstate.probe.x < rstate.probe.y ? SIDE_WE : SIDE_NS;
rstate_next_probe(&rstate);
- if (target == CELL_ITEM && state->map[(int)rstate.map_pos.y][(int)rstate.map_pos.x] == CELL_WALL)
- return ;
- if (state->map[(int)rstate.map_pos.y][(int)rstate.map_pos.x] == target)
+ if (state->map[(int)rstate.map_pos.y][(int)rstate.map_pos.x] == CELL_WALL)
break ;
}
rstate_perp_dist(state, &rstate);
+ state->z_buffer[x] = rstate.perp_dist;
+ /* printf("%f\n", state->z_buffer[x]); */
rstate_line_height(state, &rstate);
- rstate.draw_start = state->surface->height / 2 - rstate.line_height / 2;
- rstate.draw_end = state->surface->height / 2 + rstate.line_height / 2;
+ rstate.draw_start = state->window.height / 2 - rstate.line_height / 2;
+ rstate.draw_end = state->window.height / 2 + rstate.line_height / 2;
if (rstate.draw_start < 0)
rstate.draw_start = 0;
- if (rstate.draw_end > state->surface->height - 1)
- rstate.draw_end = state->surface->height - 1;
+ if (rstate.draw_end > state->window.height - 1)
+ rstate.draw_end = state->window.height - 1;
render_window_column(state, &rstate);
}
@@ -84,12 +78,11 @@ void render_window_column(t_state *state, t_render_state *rstate)
white.hexcode = 0x00ffffff;
i = 0;
while (i < rstate->draw_start)
- ((t_color*)state->surface->data)[i++ * state->surface->width + rstate->x] =
- state->ceilling_color;
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] = state->ceilling_color;
i--;
render_texture(state, rstate, &i);
- while (i < state->surface->height)
- ((t_color*)state->surface->data)[i++ * state->surface->width + rstate->x] =
+ while (i < state->window.height)
+ ((t_color*)state->window.data)[i++ * state->window.width + rstate->x] =
state->floor_color;
}
@@ -104,12 +97,12 @@ void render_texture(t_state *state, t_render_state *rstate, int *i)
texture = texture_select(state, rstate);
tex_x = texture_x(state, rstate, texture);
tex_step = (double)texture->height / (double)rstate->line_height;
- tex_pos = (rstate->draw_start - state->surface->height / 2 + rstate->line_height / 2) * tex_step;
+ tex_pos = (rstate->draw_start - state->window.height / 2 + rstate->line_height / 2) * tex_step;
while ((*i)++ < rstate->draw_end)
{
tex_y = (int)tex_pos & (texture->height - 1);
tex_pos += tex_step;
- ((t_color*)state->surface->data)[*i * state->surface->width + rstate->x] =
+ ((t_color*)state->window.data)[*i * state->window.width + rstate->x] =
((t_color*)texture->data)[texture->height * tex_y + tex_x];
}
}