| Age | Commit message (Expand) | Author |
| 2020-02-05 | norming cub3d.hHEADmaster | Charles |
| 2020-02-05 | better parsing | Charles |
| 2020-02-04 | better parsing | Charles |
| 2020-02-04 | Norming | Charles |
| 2020-02-04 | capture working and normed | Charles |
| 2020-02-03 | Added screenshot | Charles |
| 2020-02-03 | sprite from lodev and capture from random stackoverflow thread, now lets unde... | Charles |
| 2020-02-02 | sprite kinda working but like walls (fml) | Charles |
| 2020-02-01 | sprite stuff | Charles |
| 2020-02-01 | texture selector, collision detection | Charles |
| 2020-01-30 | files restructuration | Charles |
| 2020-01-30 | texture kinda working | Charles |
| 2020-01-30 | fixed ceilling/floor color | Charles |
| 2020-01-30 | fixing algo | Charles |
| 2020-01-17 | No more segfault (for now), raycasting is broken | Charles |
| 2020-01-16 | fixing raycasting things and braking computers | Charles |
| 2020-01-15 | raycasting local -> t_render_state, algo helper in render_state.c | Charles |
| 2020-01-14 | WIP: render texture, raycasting algorithm doc | Charles |
| 2020-01-12 | Refactoring render.c | Charles |
| 2020-01-11 | Error messages with error helper | Charles |
| 2020-01-11 | fixing a few segfault, map border checking | Charles |
| 2020-01-11 | Hardcore refactoring | Charles |
| 2020-01-10 | refactoring | Charles |
| 2019-11-19 | Removed duplicate man, modify window buffer instead of writting each pixels | Charles |
| 2019-11-18 | floor and ceiling color, WIP window image buffer | Charles |
| 2019-11-18 | Added rotation, mlx_clear_window feelsgoodman | Charles |
| 2019-11-16 | Basic render of the map | Charles |
| 2019-11-15 | Added miniLibX man pages | Charles |
| 2019-11-15 | .cub file parsing | Charles |
| 2019-11-15 | Added miniLibX and basic .cub generator | Charles |
| 2019-11-13 | Basic parsing structure, Added subject | Charles |
| 2019-11-13 | Initial commit | Charles |