From a0f26d0407a2e514e9dcfd2baeef5ccd98f7b3dd Mon Sep 17 00:00:00 2001 From: Charles Date: Sat, 1 Feb 2020 12:33:55 +0100 Subject: texture selector, collision detection --- src/helper.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/helper.c') diff --git a/src/helper.c b/src/helper.c index 9940848..6fa7ffe 100644 --- a/src/helper.c +++ b/src/helper.c @@ -6,7 +6,7 @@ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/01/11 07:32:20 by cacharle #+# #+# */ -/* Updated: 2020/01/16 08:57:01 by cacharle ### ########.fr */ +/* Updated: 2020/02/01 11:32:15 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ @@ -38,7 +38,8 @@ void helper_rotate_player(t_state *state, double rotation) /* ** Initial player direction vector -** Since the map [0 0] is in the top left corner the north/south direction are slipped. +** Since the map [0 0] is in the top left corner +** the north/south direction are slipped. ** The camera plane has to stay perpendicular to the direction and ** create a camera with a 66 degree angle (which is a recommended angle for fps) */ -- cgit