/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* event.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/11/15 06:39:37 by cacharle #+# #+# */ /* Updated: 2020/01/12 09:27:14 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" #define ROTATE_STEP (M_PI / 20.0) #define MOVE_SPEED 0.25 int event_keydown(int key, void *param) { t_state *state; state = (t_state*)param; if (key == MLXK_ESC) state->running = FALSE; else if (key == MLXK_A) state->pos = vector_add(state->pos, vector_scale(vector_rotate(state->dir, M_PI_2), MOVE_SPEED)); else if (key == MLXK_D) state->pos = vector_add(state->pos, vector_scale(vector_rotate(state->dir, -M_PI_2), MOVE_SPEED)); else if (key == MLXK_W) state->pos = vector_add(state->pos, vector_scale(state->dir, MOVE_SPEED)); else if (key == MLXK_S) state->pos = vector_add(state->pos, vector_scale(state->dir, -MOVE_SPEED)); else if (key == MLXK_LEFT) helper_rotate_player(state, -ROTATE_STEP); else if (key == MLXK_RIGHT) helper_rotate_player(state, ROTATE_STEP); return (0); }