/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* cub3d.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/11/15 06:40:37 by cacharle #+# #+# */ /* Updated: 2020/02/02 09:36:22 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include #ifndef CUB3D_H # define CUB3D_H # include # include # include # include # include "mlx.h" # include "libft.h" # define CUB3D_BUFFER_SIZE 64 # define WINDOW_TITLE "cub3D" # define MLXK_ESC 53 # define MLXK_W 13 # define MLXK_A 0 # define MLXK_S 1 # define MLXK_D 2 # define MLXK_LEFT 123 # define MLXK_RIGHT 124 # define MLX_LITTLE_ENDIAN 0 # define MLX_BIG_ENDIAN 1 # define TRUE 1 # define FALSE 0 # define SQUARE(x) ((x) * (x)) typedef int t_bool; typedef struct { double x; double y; } t_vector; typedef union { unsigned int hexcode; struct { t_byte b; t_byte g; t_byte r; t_byte alpha; } rgb; } t_color; typedef enum { CELL_EMPTY = 0, CELL_WALL = 1, CELL_ITEM = 2, CELL_LOOK_NORTH, CELL_LOOK_SOUTH, CELL_LOOK_WEST, CELL_LOOK_EAST } t_cell; typedef t_cell** t_map; enum { TEX_NORTH, TEX_SOUTH, TEX_WEST, TEX_EAST, TEX_SPRITE }; # define TEXTURES_NUM (TEX_SPRITE - TEX_NORTH + 1) typedef struct { int width; int height; void *id; char *data; int depth; int size_line; int endian; } t_image; typedef struct s_state { t_bool running; void *mlx_ptr; void *window_ptr; t_vector pos; t_vector dir; t_vector plane; t_map map; int map_width; int map_height; t_color ceilling_color; t_color floor_color; t_image window; t_image sprite_window; t_image *surface; char *textures_path[TEXTURES_NUM]; t_image textures[TEXTURES_NUM]; } t_state; typedef enum { SIDE_NS, SIDE_WE } t_side; typedef struct s_render_state { int x; t_vector ray; t_vector map_pos; t_vector delta; t_side side; double perp_dist; int line_height; t_vector probe; t_vector map_step; int draw_start; int draw_end; t_cell target; } t_render_state; typedef t_bool (*t_option_parser_func)(t_state *state, char *line); typedef struct s_option_parser { char *id; t_option_parser_func func; } t_option_parser; typedef unsigned int t_byte4; typedef unsigned short t_byte2; typedef unsigned char t_byte1; typedef struct { struct { t_byte2 file_type; t_byte4 file_size; t_byte2 reserved1; t_byte2 reserved2; t_byte4 offset; } file_header; struct { t_byte4 size; t_byte4 width; t_byte4 height; t_byte2 planes; t_byte2 depth; t_byte4 compression; t_byte4 size_image; t_byte4 w_pix_per_meter; t_byte4 h_pix_per_meter; t_byte4 color_used; t_byte4 color_important; } info_header; struct { t_byte1 blue; t_byte1 green; t_byte1 red; t_byte1 reserved; } color_table; } t_bmp_header; /* ** parse/parse.c */ t_state *parse(char *filename); char **get_file_lines(char *filename); t_bool parse_line(t_state *state, char *line); t_state *parse_map(t_state *state, char **lines); t_cell *create_map_row(char *line); /* ** parse/parse_check.c */ t_state *parse_check(t_state *state); /* ** parse/parse_resolution.c */ t_bool parse_resolution(t_state *state, char *line); /* ** parse/parse_textures.c */ t_bool parse_north_texture(t_state *state, char *line); t_bool parse_south_texture(t_state *state, char *line); t_bool parse_west_texture(t_state *state, char *line); t_bool parse_east_texture(t_state *state, char *line); t_bool parse_sprite_texture(t_state *state, char *line); /* ** parse/parse_color.c */ t_bool parse_floor_color(t_state *state, char *line); t_bool parse_ceilling_color(t_state *state, char *line); /* ** event.c */ int event_keydown(int key, t_state *state); int event_quit(t_state *state); /* ** state.c */ t_state *state_new(t_state *state); void state_init_player(t_state *state); t_state *state_new_empty(void); void *state_destroy(t_state *state); void load_texture(void *mlx_ptr, t_image *image, char *path); /* ** render.c */ int render_update(void *param); void render_update_window(t_state *state, t_cell target); void render_column(t_state *state, int x, t_cell target); void render_window_column(t_state *state, t_render_state *rstate); void render_texture(t_state *state, t_render_state *rstate, int *i); /* ** vector.c */ t_vector vector_add(t_vector a, t_vector b); t_vector vector_scale(t_vector v, double scalar); t_vector vector_rotate(t_vector v, double angle); double vector_norm(t_vector v); t_vector vector_new(double x, double y); t_vector vector_apply(t_vector v, double (*f)(double)); /* ** error.c */ void error_put_usage_exit(char *name); void error_put(char *message); void *error_put_return(char *message); void *error_put_return_state_destroy(char *message, t_state *state); void *error_put_return_lines_state_destroy( char *message, t_state *state, char **lines); /* ** helper.c */ t_bool helper_is_player_cell(t_cell cell); void helper_free_splited(char **splited); void helper_rotate_player(t_state *state, double rotation); void helper_init_dir_plane(t_state *state, int y, int x); // int get_tex_x() /* ** render_state.c */ void rstate_ray(t_state *state, t_render_state *rstate); void rstate_delta(t_render_state *rstate); void rstate_init_probe(t_state *state, t_render_state *rstate); void rstate_perp_dist(t_state *state, t_render_state *rstate); void rstate_line_height(t_state *state, t_render_state *rstate); void rstate_next_probe(t_render_state *rstate); /* ** texture.c */ t_image *texture_select(t_state *state, t_render_state *rstate); int texture_x(t_state *state, t_render_state *rstate, t_image *texture); /* ** capture.c */ int capture(t_state *state); t_bool bmp_write(t_image *image, t_bmp_header *header); void bmp_fill_header(t_image *image, t_bmp_header *header); #endif