/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/11/15 06:39:39 by cacharle #+# #+# */ /* Updated: 2020/01/11 12:33:37 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" /* int main(int argc, char **argv) { t_state *state; if (argc == 3 && ft_strcmp(argv[2], "--save") == 0) return (save_image()); else if (argc != 2) error_put_usage_exit(argv[0]); if ((state = state_new(parse(argv[1]))) == NULL) { ft_putendl_fd("Error: state creation", STDERR_FILENO); return (1); } mlx_hook(state->window_ptr, 2, (1L << 1), event_keydown, (void*)state); mlx_loop_hook(state->mlx_ptr, render_update, (void*)state); mlx_loop(state->mlx_ptr); return (0); }*/ int main(int argc, char **argv) { (void)argc; t_state *s = parse(argv[1]); if (s == NULL) return (1); if (parse_check(s) == NULL) { printf("wrong .cub format"); return (1); } printf("R %d %d\n", s->window.width, s->window.height); printf("NO %s\n", s->textures_path[TEX_NORTH]); printf("SO %s\n", s->textures_path[TEX_SOUTH]); printf("WE %s\n", s->textures_path[TEX_WEST]); printf("EA %s\n\n", s->textures_path[TEX_EAST]); printf("S %s\n", s->textures_path[TEX_SPRITE]); printf("F %d,%d,%d\n", s->floor_color.rgb.r, s->floor_color.rgb.g, s->floor_color.rgb.b); printf("C %d,%d,%d\n\n", s->ceilling_color.rgb.r, s->ceilling_color.rgb.g, s->ceilling_color.rgb.b); printf("%dx%d\n", s->map_height, s->map_width); for (int i = 0; i < s->map_height; i++) { for (int j = 0; j < s->map_width; j++) { if (s->map[i][j] == CELL_WALL) printf("#"); else if (s->map[i][j] == CELL_EMPTY) printf(" "); else printf("%d", s->map[i][j]); if (j != s->map_width - 1) printf(" "); } printf("\n"); } printf("post state_new\n"); if ((s = state_new(s)) == NULL) { printf("Error: state new"); return 1; } printf("state->pos [%f %f]\n", s->pos.x, s->pos.y); state_destroy(s); return 0; }