/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* check.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/01/11 10:59:15 by cacharle #+# #+# */ /* Updated: 2020/01/11 11:15:04 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" t_state *parse_check(t_state *state) { int i; int j; int player_count; i = -1; while (++i < state->map_width) if (state->map[0][i] != CELL_WALL || state->map[state->map_height - 1][i] != CELL_WALL) return (state_destroy(state)); i = -1; while (++i < state->map_height) if (state->map[i][0] != CELL_WALL || state->map[i][state->map_width - 1] != CELL_WALL) return (state_destroy(state)); // maybe not necessary /* player_count = 0; */ /* i = -1; */ /* while (++i < state->map_height) */ /* { */ /* j = -1; */ /* while (++j < state->map_width) */ /* if (helper_is_player_cell(state->map[i][j])) */ /* player_count++; */ /* } */ /* if (player_count != 1) */ /* return (state_destroy(state)); */ return (state); }