/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* parse_textures.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/01/11 09:47:53 by cacharle #+# #+# */ /* Updated: 2020/01/11 09:51:03 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" t_bool parse_north_texture(t_state *state, char *line) { if ((state->textures_path[TEX_NORTH] = ft_strdup(line)) == NULL) return (FALSE); return (TRUE); } t_bool parse_south_texture(t_state *state, char *line) { if ((state->textures_path[TEX_SOUTH] = ft_strdup(line)) == NULL) return (FALSE); return (TRUE); } t_bool parse_west_texture(t_state *state, char *line) { if ((state->textures_path[TEX_WEST] = ft_strdup(line)) == NULL) return (FALSE); return (TRUE); } t_bool parse_east_texture(t_state *state, char *line) { if ((state->textures_path[TEX_EAST] = ft_strdup(line)) == NULL) return (FALSE); return (TRUE); } t_bool parse_sprite_texture(t_state *state, char *line) { if ((state->textures_path[TEX_SPRITE] = ft_strdup(line)) == NULL) return (FALSE); return (TRUE); }