/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* event.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/11/15 06:39:37 by cacharle #+# #+# */ /* Updated: 2020/02/02 09:52:09 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" #define ROTATE_STEP (M_PI / 20.0) #define MOVE_SPEED 0.24 int event_keydown(int key, t_state *state) { t_vector saved_pos; saved_pos = state->pos; if (key == MLXK_ESC) state->running = FALSE; else if (key == MLXK_A) state->pos = vector_add(state->pos, vector_scale(vector_rotate(state->dir, -M_PI_2), MOVE_SPEED)); else if (key == MLXK_D) state->pos = vector_add(state->pos, vector_scale(vector_rotate(state->dir, M_PI_2), MOVE_SPEED)); else if (key == MLXK_W) state->pos = vector_add(state->pos, vector_scale(state->dir, MOVE_SPEED)); else if (key == MLXK_S) state->pos = vector_add(state->pos, vector_scale(state->dir, -MOVE_SPEED)); else if (key == MLXK_LEFT) helper_rotate_player(state, -ROTATE_STEP); else if (key == MLXK_RIGHT) helper_rotate_player(state, ROTATE_STEP); if (state->map[(int)state->pos.y][(int)state->pos.x] == CELL_WALL || state->map[(int)state->pos.y][(int)state->pos.x] == CELL_ITEM) state->pos = saved_pos; return (0); } int event_quit(t_state *state) { state->running = FALSE; return (0); }