/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* graphics.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/11/19 16:39:57 by cacharle #+# #+# */ /* Updated: 2020/01/10 11:44:24 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" t_state *state_new(void *mlx_ptr, void *window_ptr, t_parsing *parsing) { t_state *state; if ((state = (t_state*)malloc(sizeof(t_state))) == NULL) return (NULL); if ((state->north_texture = load_texture(parsing->north_texture_path)) == NULL) return (NULL); if ((state->south_texture = load_texture(parsing->south_texture_path)) == NULL) return (NULL); if ((state->west_texture = load_texture(parsing->west_texture_path)) == NULL) return (NULL); if ((state->east_texture = load_texture(parsing->east_texture_path)) == NULL) return (NULL); state->window_img.id = mlx_new_image(mlx_ptr, parsing->resolution_width, parsing->resolution_height); state->window_img.width = parsing->resolution_width; state->window_img.height = parsing->resolution_height; state->window_img.data = mlx_get_data_addr(state->window_img.id, &state->window_img.depth, &state->window_img.size_line, &state->window_img.endian); state->running = TRUE; state->mlx_ptr = mlx_ptr; state->window_ptr = window_ptr; state->window_width = parsing->resolution_width; state->window_height = parsing->resolution_height; state->map = parsing->map; state->map_width = parsing->map_width; state->map_height = parsing->map_height; state->ceilling_color = parsing->ceilling_color; state->floor_color = parsing->floor_color; state_new_player(state, parsing); return (state); } void state_new_player(t_state *state, t_parsing *parsing) { int i; int j; i = -1; while (++i < parsing->map_height) { j = -1; while (++j < parsing->map_width) if (parsing->map[i][j] & (CELL_LOOK_NORTH | CELL_LOOK_SOUTH | CELL_LOOK_WEST | CELL_LOOK_EAST) { state->pos.x = (double)j + 0.5; state->pos.y = (double)i + 0.5; // break 2nd loop? break; } } /* need to be normalized */ state->dir.x = 0.0; state->dir.y = 0.0; if (parsing->map[(int)state.y][(int)state.x] & CELL_LOOK_NORTH) state->dir.y = 1.0; else if (parsing->map[(int)state.y][(int)state.x] & CELL_LOOK_SOUTH) state->dir.y = -1.0; else if (parsing->map[(int)state.y][(int)state.x] & CELL_LOOK_WEST) state->dir.x = -1.0; else if (parsing->map[(int)state.y][(int)state.x] & CELL_LOOK_EAST) state->dir.x = 1.0; state->plane.x = 0.0; state->plane.y = 0.66; } void state_destroy(t_state *state) { mlx_destroy_window(state->mlx_ptr, state->window_ptr); free(state->north_texture); free(state->south_texture); free(state->west_texture); free(state->east_texture); free(state); }