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LIBFT_PATH = ./libft
MINILIBX_PATH = ./miniLibX
SRCDIR = src
INCLUDEDIR = include
OBJDIR = obj
CC = gcc
CCFLAGS = -I$(LIBFT_PATH) -I$(MINILIBX_PATH) -I$(INCLUDEDIR) \
-Wall -Wextra #-Werror
LDFLAGS = -L$(LIBFT_PATH) -lft \
-L$(MINILIBX_PATH) -lmlx \
-framework OpenGL -framework AppKit -lm
NAME = cub3D
SRCFILES = main.c \
parse/parse.c \
parse/parse_textures.c \
parse/parse_color.c \
parse/parse_resolution.c \
parse/parse_check.c \
event.c \
state.c \
vector.c \
render.c \
render_state.c \
helper.c \
error.c \
capture.c \
texture.c \
render_sprite.c
SRC = $(addprefix $(SRCDIR)/,$(SRCFILES))
$(info $(SRC))
OBJ = $(SRC:$(SRCDIR)/%.c=$(OBJDIR)/%.o)
$(info $(OBJ))
INCLUDE = $(addprefix $(INCLUDEDIR), cub3d.h)
all: make_obj_dir libft_all minilibx_all $(NAME)
make_obj_dir:
@if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi
@if [ ! -d $(OBJDIR)/parse ]; then mkdir $(OBJDIR)/parse; fi
$(NAME): $(OBJ)
$(CC) -o $@ $(OBJ) $(LDFLAGS)
$(OBJDIR)/%.o: $(SRCDIR)/%.c
$(CC) $(CCFLAGS) -c -o $@ $<
clean: libft_clean minilibx_clean
rm -f $(OBJ)
fclean: clean libft_fclean
rm -f $(NAME)
re: fclean all
bonus: all
libft_all:
make -C $(LIBFT_PATH) all
libft_clean:
make -C $(LIBFT_PATH) clean
libft_fclean:
make -C $(LIBFT_PATH) fclean
minilibx_all:
make -C $(MINILIBX_PATH) all
minilibx_clean:
make -C $(MINILIBX_PATH) clean
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