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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* event.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2019/11/15 06:39:37 by cacharle #+# #+# */
/* Updated: 2020/02/01 12:30:49 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#define ROTATE_STEP (M_PI / 40.0)
#define MOVE_SPEED 0.25
int event_keydown(int key, t_state *state)
{
t_vector saved_pos;
saved_pos = state->pos;
if (key == MLXK_ESC)
state->running = FALSE;
else if (key == MLXK_A)
state->pos = vector_add(state->pos,
vector_scale(vector_rotate(state->dir, -M_PI_2), MOVE_SPEED));
else if (key == MLXK_D)
state->pos = vector_add(state->pos,
vector_scale(vector_rotate(state->dir, M_PI_2), MOVE_SPEED));
else if (key == MLXK_W)
state->pos = vector_add(state->pos,
vector_scale(state->dir, MOVE_SPEED));
else if (key == MLXK_S)
state->pos = vector_add(state->pos,
vector_scale(state->dir, -MOVE_SPEED));
else if (key == MLXK_LEFT)
helper_rotate_player(state, -ROTATE_STEP);
else if (key == MLXK_RIGHT)
helper_rotate_player(state, ROTATE_STEP);
if (state->map[(int)state->pos.y][(int)state->pos.x] == CELL_WALL)
state->pos = saved_pos;
return (0);
}
int event_quit(t_state *state)
{
state->running = FALSE;
return (0);
}
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