/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* render.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/24 09:54:59 by cacharle #+# #+# */ /* Updated: 2020/02/24 10:44:32 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "fractol.h" static void st_render_fractal(t_state *state) { int offset; int i; int j; t_color color; color.hexcode = 0xffffff; offset = 0; i = -1; while (++i < state->window.height) { j = -1; while (++j < state->window.width) { ((t_color*)state->window.data)[offset] = state->palette[ state->func(state->window_complex[offset]) ]; offset++; } } } int render_update(t_state *state) { if (!state->running) { state_destroy(state); exit(EXIT_SUCCESS); } /* st_render_fractal(state); */ mlx_put_image_to_window(state->mlx_ptr, state->window_ptr, state->window.id, 0, 0); return (0); }