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diff --git a/srcs/wordpress/wp-includes/js/backbone.js b/srcs/wordpress/wp-includes/js/backbone.js new file mode 100644 index 0000000..3e09d0d --- /dev/null +++ b/srcs/wordpress/wp-includes/js/backbone.js @@ -0,0 +1,2096 @@ +// Backbone.js 1.4.0 + +// (c) 2010-2019 Jeremy Ashkenas and DocumentCloud +// Backbone may be freely distributed under the MIT license. +// For all details and documentation: +// http://backbonejs.org + +(function(factory) { + + // Establish the root object, `window` (`self`) in the browser, or `global` on the server. + // We use `self` instead of `window` for `WebWorker` support. + var root = typeof self == 'object' && self.self === self && self || + typeof global == 'object' && global.global === global && global; + + // Set up Backbone appropriately for the environment. Start with AMD. + if (typeof define === 'function' && define.amd) { + define(['underscore', 'jquery', 'exports'], function(_, $, exports) { + // Export global even in AMD case in case this script is loaded with + // others that may still expect a global Backbone. + root.Backbone = factory(root, exports, _, $); + }); + + // Next for Node.js or CommonJS. jQuery may not be needed as a module. + } else if (typeof exports !== 'undefined') { + var _ = require('underscore'), $; + try { $ = require('jquery'); } catch (e) {} + factory(root, exports, _, $); + + // Finally, as a browser global. + } else { + root.Backbone = factory(root, {}, root._, root.jQuery || root.Zepto || root.ender || root.$); + } + +})(function(root, Backbone, _, $) { + + // Initial Setup + // ------------- + + // Save the previous value of the `Backbone` variable, so that it can be + // restored later on, if `noConflict` is used. + var previousBackbone = root.Backbone; + + // Create a local reference to a common array method we'll want to use later. + var slice = Array.prototype.slice; + + // Current version of the library. Keep in sync with `package.json`. + Backbone.VERSION = '1.4.0'; + + // For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns + // the `$` variable. + Backbone.$ = $; + + // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable + // to its previous owner. Returns a reference to this Backbone object. + Backbone.noConflict = function() { + root.Backbone = previousBackbone; + return this; + }; + + // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option + // will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and + // set a `X-Http-Method-Override` header. + Backbone.emulateHTTP = false; + + // Turn on `emulateJSON` to support legacy servers that can't deal with direct + // `application/json` requests ... this will encode the body as + // `application/x-www-form-urlencoded` instead and will send the model in a + // form param named `model`. + Backbone.emulateJSON = false; + + // Backbone.Events + // --------------- + + // A module that can be mixed in to *any object* in order to provide it with + // a custom event channel. You may bind a callback to an event with `on` or + // remove with `off`; `trigger`-ing an event fires all callbacks in + // succession. + // + // var object = {}; + // _.extend(object, Backbone.Events); + // object.on('expand', function(){ alert('expanded'); }); + // object.trigger('expand'); + // + var Events = Backbone.Events = {}; + + // Regular expression used to split event strings. + var eventSplitter = /\s+/; + + // A private global variable to share between listeners and listenees. + var _listening; + + // Iterates over the standard `event, callback` (as well as the fancy multiple + // space-separated events `"change blur", callback` and jQuery-style event + // maps `{event: callback}`). + var eventsApi = function(iteratee, events, name, callback, opts) { + var i = 0, names; + if (name && typeof name === 'object') { + // Handle event maps. + if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback; + for (names = _.keys(name); i < names.length ; i++) { + events = eventsApi(iteratee, events, names[i], name[names[i]], opts); + } + } else if (name && eventSplitter.test(name)) { + // Handle space-separated event names by delegating them individually. + for (names = name.split(eventSplitter); i < names.length; i++) { + events = iteratee(events, names[i], callback, opts); + } + } else { + // Finally, standard events. + events = iteratee(events, name, callback, opts); + } + return events; + }; + + // Bind an event to a `callback` function. Passing `"all"` will bind + // the callback to all events fired. + Events.on = function(name, callback, context) { + this._events = eventsApi(onApi, this._events || {}, name, callback, { + context: context, + ctx: this, + listening: _listening + }); + + if (_listening) { + var listeners = this._listeners || (this._listeners = {}); + listeners[_listening.id] = _listening; + // Allow the listening to use a counter, instead of tracking + // callbacks for library interop + _listening.interop = false; + } + + return this; + }; + + // Inversion-of-control versions of `on`. Tell *this* object to listen to + // an event in another object... keeping track of what it's listening to + // for easier unbinding later. + Events.listenTo = function(obj, name, callback) { + if (!obj) return this; + var id = obj._listenId || (obj._listenId = _.uniqueId('l')); + var listeningTo = this._listeningTo || (this._listeningTo = {}); + var listening = _listening = listeningTo[id]; + + // This object is not listening to any other events on `obj` yet. + // Setup the necessary references to track the listening callbacks. + if (!listening) { + this._listenId || (this._listenId = _.uniqueId('l')); + listening = _listening = listeningTo[id] = new Listening(this, obj); + } + + // Bind callbacks on obj. + var error = tryCatchOn(obj, name, callback, this); + _listening = void 0; + + if (error) throw error; + // If the target obj is not Backbone.Events, track events manually. + if (listening.interop) listening.on(name, callback); + + return this; + }; + + // The reducing API that adds a callback to the `events` object. + var onApi = function(events, name, callback, options) { + if (callback) { + var handlers = events[name] || (events[name] = []); + var context = options.context, ctx = options.ctx, listening = options.listening; + if (listening) listening.count++; + + handlers.push({callback: callback, context: context, ctx: context || ctx, listening: listening}); + } + return events; + }; + + // An try-catch guarded #on function, to prevent poisoning the global + // `_listening` variable. + var tryCatchOn = function(obj, name, callback, context) { + try { + obj.on(name, callback, context); + } catch (e) { + return e; + } + }; + + // Remove one or many callbacks. If `context` is null, removes all + // callbacks with that function. If `callback` is null, removes all + // callbacks for the event. If `name` is null, removes all bound + // callbacks for all events. + Events.off = function(name, callback, context) { + if (!this._events) return this; + this._events = eventsApi(offApi, this._events, name, callback, { + context: context, + listeners: this._listeners + }); + + return this; + }; + + // Tell this object to stop listening to either specific events ... or + // to every object it's currently listening to. + Events.stopListening = function(obj, name, callback) { + var listeningTo = this._listeningTo; + if (!listeningTo) return this; + + var ids = obj ? [obj._listenId] : _.keys(listeningTo); + for (var i = 0; i < ids.length; i++) { + var listening = listeningTo[ids[i]]; + + // If listening doesn't exist, this object is not currently + // listening to obj. Break out early. + if (!listening) break; + + listening.obj.off(name, callback, this); + if (listening.interop) listening.off(name, callback); + } + if (_.isEmpty(listeningTo)) this._listeningTo = void 0; + + return this; + }; + + // The reducing API that removes a callback from the `events` object. + var offApi = function(events, name, callback, options) { + if (!events) return; + + var context = options.context, listeners = options.listeners; + var i = 0, names; + + // Delete all event listeners and "drop" events. + if (!name && !context && !callback) { + for (names = _.keys(listeners); i < names.length; i++) { + listeners[names[i]].cleanup(); + } + return; + } + + names = name ? [name] : _.keys(events); + for (; i < names.length; i++) { + name = names[i]; + var handlers = events[name]; + + // Bail out if there are no events stored. + if (!handlers) break; + + // Find any remaining events. + var remaining = []; + for (var j = 0; j < handlers.length; j++) { + var handler = handlers[j]; + if ( + callback && callback !== handler.callback && + callback !== handler.callback._callback || + context && context !== handler.context + ) { + remaining.push(handler); + } else { + var listening = handler.listening; + if (listening) listening.off(name, callback); + } + } + + // Replace events if there are any remaining. Otherwise, clean up. + if (remaining.length) { + events[name] = remaining; + } else { + delete events[name]; + } + } + + return events; + }; + + // Bind an event to only be triggered a single time. After the first time + // the callback is invoked, its listener will be removed. If multiple events + // are passed in using the space-separated syntax, the handler will fire + // once for each event, not once for a combination of all events. + Events.once = function(name, callback, context) { + // Map the event into a `{event: once}` object. + var events = eventsApi(onceMap, {}, name, callback, this.off.bind(this)); + if (typeof name === 'string' && context == null) callback = void 0; + return this.on(events, callback, context); + }; + + // Inversion-of-control versions of `once`. + Events.listenToOnce = function(obj, name, callback) { + // Map the event into a `{event: once}` object. + var events = eventsApi(onceMap, {}, name, callback, this.stopListening.bind(this, obj)); + return this.listenTo(obj, events); + }; + + // Reduces the event callbacks into a map of `{event: onceWrapper}`. + // `offer` unbinds the `onceWrapper` after it has been called. + var onceMap = function(map, name, callback, offer) { + if (callback) { + var once = map[name] = _.once(function() { + offer(name, once); + callback.apply(this, arguments); + }); + once._callback = callback; + } + return map; + }; + + // Trigger one or many events, firing all bound callbacks. Callbacks are + // passed the same arguments as `trigger` is, apart from the event name + // (unless you're listening on `"all"`, which will cause your callback to + // receive the true name of the event as the first argument). + Events.trigger = function(name) { + if (!this._events) return this; + + var length = Math.max(0, arguments.length - 1); + var args = Array(length); + for (var i = 0; i < length; i++) args[i] = arguments[i + 1]; + + eventsApi(triggerApi, this._events, name, void 0, args); + return this; + }; + + // Handles triggering the appropriate event callbacks. + var triggerApi = function(objEvents, name, callback, args) { + if (objEvents) { + var events = objEvents[name]; + var allEvents = objEvents.all; + if (events && allEvents) allEvents = allEvents.slice(); + if (events) triggerEvents(events, args); + if (allEvents) triggerEvents(allEvents, [name].concat(args)); + } + return objEvents; + }; + + // A difficult-to-believe, but optimized internal dispatch function for + // triggering events. Tries to keep the usual cases speedy (most internal + // Backbone events have 3 arguments). + var triggerEvents = function(events, args) { + var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2]; + switch (args.length) { + case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return; + case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return; + case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return; + case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return; + default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return; + } + }; + + // A listening class that tracks and cleans up memory bindings + // when all callbacks have been offed. + var Listening = function(listener, obj) { + this.id = listener._listenId; + this.listener = listener; + this.obj = obj; + this.interop = true; + this.count = 0; + this._events = void 0; + }; + + Listening.prototype.on = Events.on; + + // Offs a callback (or several). + // Uses an optimized counter if the listenee uses Backbone.Events. + // Otherwise, falls back to manual tracking to support events + // library interop. + Listening.prototype.off = function(name, callback) { + var cleanup; + if (this.interop) { + this._events = eventsApi(offApi, this._events, name, callback, { + context: void 0, + listeners: void 0 + }); + cleanup = !this._events; + } else { + this.count--; + cleanup = this.count === 0; + } + if (cleanup) this.cleanup(); + }; + + // Cleans up memory bindings between the listener and the listenee. + Listening.prototype.cleanup = function() { + delete this.listener._listeningTo[this.obj._listenId]; + if (!this.interop) delete this.obj._listeners[this.id]; + }; + + // Aliases for backwards compatibility. + Events.bind = Events.on; + Events.unbind = Events.off; + + // Allow the `Backbone` object to serve as a global event bus, for folks who + // want global "pubsub" in a convenient place. + _.extend(Backbone, Events); + + // Backbone.Model + // -------------- + + // Backbone **Models** are the basic data object in the framework -- + // frequently representing a row in a table in a database on your server. + // A discrete chunk of data and a bunch of useful, related methods for + // performing computations and transformations on that data. + + // Create a new model with the specified attributes. A client id (`cid`) + // is automatically generated and assigned for you. + var Model = Backbone.Model = function(attributes, options) { + var attrs = attributes || {}; + options || (options = {}); + this.preinitialize.apply(this, arguments); + this.cid = _.uniqueId(this.cidPrefix); + this.attributes = {}; + if (options.collection) this.collection = options.collection; + if (options.parse) attrs = this.parse(attrs, options) || {}; + var defaults = _.result(this, 'defaults'); + attrs = _.defaults(_.extend({}, defaults, attrs), defaults); + this.set(attrs, options); + this.changed = {}; + this.initialize.apply(this, arguments); + }; + + // Attach all inheritable methods to the Model prototype. + _.extend(Model.prototype, Events, { + + // A hash of attributes whose current and previous value differ. + changed: null, + + // The value returned during the last failed validation. + validationError: null, + + // The default name for the JSON `id` attribute is `"id"`. MongoDB and + // CouchDB users may want to set this to `"_id"`. + idAttribute: 'id', + + // The prefix is used to create the client id which is used to identify models locally. + // You may want to override this if you're experiencing name clashes with model ids. + cidPrefix: 'c', + + // preinitialize is an empty function by default. You can override it with a function + // or object. preinitialize will run before any instantiation logic is run in the Model. + preinitialize: function(){}, + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // Return a copy of the model's `attributes` object. + toJSON: function(options) { + return _.clone(this.attributes); + }, + + // Proxy `Backbone.sync` by default -- but override this if you need + // custom syncing semantics for *this* particular model. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Get the value of an attribute. + get: function(attr) { + return this.attributes[attr]; + }, + + // Get the HTML-escaped value of an attribute. + escape: function(attr) { + return _.escape(this.get(attr)); + }, + + // Returns `true` if the attribute contains a value that is not null + // or undefined. + has: function(attr) { + return this.get(attr) != null; + }, + + // Special-cased proxy to underscore's `_.matches` method. + matches: function(attrs) { + return !!_.iteratee(attrs, this)(this.attributes); + }, + + // Set a hash of model attributes on the object, firing `"change"`. This is + // the core primitive operation of a model, updating the data and notifying + // anyone who needs to know about the change in state. The heart of the beast. + set: function(key, val, options) { + if (key == null) return this; + + // Handle both `"key", value` and `{key: value}` -style arguments. + var attrs; + if (typeof key === 'object') { + attrs = key; + options = val; + } else { + (attrs = {})[key] = val; + } + + options || (options = {}); + + // Run validation. + if (!this._validate(attrs, options)) return false; + + // Extract attributes and options. + var unset = options.unset; + var silent = options.silent; + var changes = []; + var changing = this._changing; + this._changing = true; + + if (!changing) { + this._previousAttributes = _.clone(this.attributes); + this.changed = {}; + } + + var current = this.attributes; + var changed = this.changed; + var prev = this._previousAttributes; + + // For each `set` attribute, update or delete the current value. + for (var attr in attrs) { + val = attrs[attr]; + if (!_.isEqual(current[attr], val)) changes.push(attr); + if (!_.isEqual(prev[attr], val)) { + changed[attr] = val; + } else { + delete changed[attr]; + } + unset ? delete current[attr] : current[attr] = val; + } + + // Update the `id`. + if (this.idAttribute in attrs) this.id = this.get(this.idAttribute); + + // Trigger all relevant attribute changes. + if (!silent) { + if (changes.length) this._pending = options; + for (var i = 0; i < changes.length; i++) { + this.trigger('change:' + changes[i], this, current[changes[i]], options); + } + } + + // You might be wondering why there's a `while` loop here. Changes can + // be recursively nested within `"change"` events. + if (changing) return this; + if (!silent) { + while (this._pending) { + options = this._pending; + this._pending = false; + this.trigger('change', this, options); + } + } + this._pending = false; + this._changing = false; + return this; + }, + + // Remove an attribute from the model, firing `"change"`. `unset` is a noop + // if the attribute doesn't exist. + unset: function(attr, options) { + return this.set(attr, void 0, _.extend({}, options, {unset: true})); + }, + + // Clear all attributes on the model, firing `"change"`. + clear: function(options) { + var attrs = {}; + for (var key in this.attributes) attrs[key] = void 0; + return this.set(attrs, _.extend({}, options, {unset: true})); + }, + + // Determine if the model has changed since the last `"change"` event. + // If you specify an attribute name, determine if that attribute has changed. + hasChanged: function(attr) { + if (attr == null) return !_.isEmpty(this.changed); + return _.has(this.changed, attr); + }, + + // Return an object containing all the attributes that have changed, or + // false if there are no changed attributes. Useful for determining what + // parts of a view need to be updated and/or what attributes need to be + // persisted to the server. Unset attributes will be set to undefined. + // You can also pass an attributes object to diff against the model, + // determining if there *would be* a change. + changedAttributes: function(diff) { + if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; + var old = this._changing ? this._previousAttributes : this.attributes; + var changed = {}; + var hasChanged; + for (var attr in diff) { + var val = diff[attr]; + if (_.isEqual(old[attr], val)) continue; + changed[attr] = val; + hasChanged = true; + } + return hasChanged ? changed : false; + }, + + // Get the previous value of an attribute, recorded at the time the last + // `"change"` event was fired. + previous: function(attr) { + if (attr == null || !this._previousAttributes) return null; + return this._previousAttributes[attr]; + }, + + // Get all of the attributes of the model at the time of the previous + // `"change"` event. + previousAttributes: function() { + return _.clone(this._previousAttributes); + }, + + // Fetch the model from the server, merging the response with the model's + // local attributes. Any changed attributes will trigger a "change" event. + fetch: function(options) { + options = _.extend({parse: true}, options); + var model = this; + var success = options.success; + options.success = function(resp) { + var serverAttrs = options.parse ? model.parse(resp, options) : resp; + if (!model.set(serverAttrs, options)) return false; + if (success) success.call(options.context, model, resp, options); + model.trigger('sync', model, resp, options); + }; + wrapError(this, options); + return this.sync('read', this, options); + }, + + // Set a hash of model attributes, and sync the model to the server. + // If the server returns an attributes hash that differs, the model's + // state will be `set` again. + save: function(key, val, options) { + // Handle both `"key", value` and `{key: value}` -style arguments. + var attrs; + if (key == null || typeof key === 'object') { + attrs = key; + options = val; + } else { + (attrs = {})[key] = val; + } + + options = _.extend({validate: true, parse: true}, options); + var wait = options.wait; + + // If we're not waiting and attributes exist, save acts as + // `set(attr).save(null, opts)` with validation. Otherwise, check if + // the model will be valid when the attributes, if any, are set. + if (attrs && !wait) { + if (!this.set(attrs, options)) return false; + } else if (!this._validate(attrs, options)) { + return false; + } + + // After a successful server-side save, the client is (optionally) + // updated with the server-side state. + var model = this; + var success = options.success; + var attributes = this.attributes; + options.success = function(resp) { + // Ensure attributes are restored during synchronous saves. + model.attributes = attributes; + var serverAttrs = options.parse ? model.parse(resp, options) : resp; + if (wait) serverAttrs = _.extend({}, attrs, serverAttrs); + if (serverAttrs && !model.set(serverAttrs, options)) return false; + if (success) success.call(options.context, model, resp, options); + model.trigger('sync', model, resp, options); + }; + wrapError(this, options); + + // Set temporary attributes if `{wait: true}` to properly find new ids. + if (attrs && wait) this.attributes = _.extend({}, attributes, attrs); + + var method = this.isNew() ? 'create' : options.patch ? 'patch' : 'update'; + if (method === 'patch' && !options.attrs) options.attrs = attrs; + var xhr = this.sync(method, this, options); + + // Restore attributes. + this.attributes = attributes; + + return xhr; + }, + + // Destroy this model on the server if it was already persisted. + // Optimistically removes the model from its collection, if it has one. + // If `wait: true` is passed, waits for the server to respond before removal. + destroy: function(options) { + options = options ? _.clone(options) : {}; + var model = this; + var success = options.success; + var wait = options.wait; + + var destroy = function() { + model.stopListening(); + model.trigger('destroy', model, model.collection, options); + }; + + options.success = function(resp) { + if (wait) destroy(); + if (success) success.call(options.context, model, resp, options); + if (!model.isNew()) model.trigger('sync', model, resp, options); + }; + + var xhr = false; + if (this.isNew()) { + _.defer(options.success); + } else { + wrapError(this, options); + xhr = this.sync('delete', this, options); + } + if (!wait) destroy(); + return xhr; + }, + + // Default URL for the model's representation on the server -- if you're + // using Backbone's restful methods, override this to change the endpoint + // that will be called. + url: function() { + var base = + _.result(this, 'urlRoot') || + _.result(this.collection, 'url') || + urlError(); + if (this.isNew()) return base; + var id = this.get(this.idAttribute); + return base.replace(/[^\/]$/, '$&/') + encodeURIComponent(id); + }, + + // **parse** converts a response into the hash of attributes to be `set` on + // the model. The default implementation is just to pass the response along. + parse: function(resp, options) { + return resp; + }, + + // Create a new model with identical attributes to this one. + clone: function() { + return new this.constructor(this.attributes); + }, + + // A model is new if it has never been saved to the server, and lacks an id. + isNew: function() { + return !this.has(this.idAttribute); + }, + + // Check if the model is currently in a valid state. + isValid: function(options) { + return this._validate({}, _.extend({}, options, {validate: true})); + }, + + // Run validation against the next complete set of model attributes, + // returning `true` if all is well. Otherwise, fire an `"invalid"` event. + _validate: function(attrs, options) { + if (!options.validate || !this.validate) return true; + attrs = _.extend({}, this.attributes, attrs); + var error = this.validationError = this.validate(attrs, options) || null; + if (!error) return true; + this.trigger('invalid', this, error, _.extend(options, {validationError: error})); + return false; + } + + }); + + // Backbone.Collection + // ------------------- + + // If models tend to represent a single row of data, a Backbone Collection is + // more analogous to a table full of data ... or a small slice or page of that + // table, or a collection of rows that belong together for a particular reason + // -- all of the messages in this particular folder, all of the documents + // belonging to this particular author, and so on. Collections maintain + // indexes of their models, both in order, and for lookup by `id`. + + // Create a new **Collection**, perhaps to contain a specific type of `model`. + // If a `comparator` is specified, the Collection will maintain + // its models in sort order, as they're added and removed. + var Collection = Backbone.Collection = function(models, options) { + options || (options = {}); + this.preinitialize.apply(this, arguments); + if (options.model) this.model = options.model; + if (options.comparator !== void 0) this.comparator = options.comparator; + this._reset(); + this.initialize.apply(this, arguments); + if (models) this.reset(models, _.extend({silent: true}, options)); + }; + + // Default options for `Collection#set`. + var setOptions = {add: true, remove: true, merge: true}; + var addOptions = {add: true, remove: false}; + + // Splices `insert` into `array` at index `at`. + var splice = function(array, insert, at) { + at = Math.min(Math.max(at, 0), array.length); + var tail = Array(array.length - at); + var length = insert.length; + var i; + for (i = 0; i < tail.length; i++) tail[i] = array[i + at]; + for (i = 0; i < length; i++) array[i + at] = insert[i]; + for (i = 0; i < tail.length; i++) array[i + length + at] = tail[i]; + }; + + // Define the Collection's inheritable methods. + _.extend(Collection.prototype, Events, { + + // The default model for a collection is just a **Backbone.Model**. + // This should be overridden in most cases. + model: Model, + + + // preinitialize is an empty function by default. You can override it with a function + // or object. preinitialize will run before any instantiation logic is run in the Collection. + preinitialize: function(){}, + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // The JSON representation of a Collection is an array of the + // models' attributes. + toJSON: function(options) { + return this.map(function(model) { return model.toJSON(options); }); + }, + + // Proxy `Backbone.sync` by default. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Add a model, or list of models to the set. `models` may be Backbone + // Models or raw JavaScript objects to be converted to Models, or any + // combination of the two. + add: function(models, options) { + return this.set(models, _.extend({merge: false}, options, addOptions)); + }, + + // Remove a model, or a list of models from the set. + remove: function(models, options) { + options = _.extend({}, options); + var singular = !_.isArray(models); + models = singular ? [models] : models.slice(); + var removed = this._removeModels(models, options); + if (!options.silent && removed.length) { + options.changes = {added: [], merged: [], removed: removed}; + this.trigger('update', this, options); + } + return singular ? removed[0] : removed; + }, + + // Update a collection by `set`-ing a new list of models, adding new ones, + // removing models that are no longer present, and merging models that + // already exist in the collection, as necessary. Similar to **Model#set**, + // the core operation for updating the data contained by the collection. + set: function(models, options) { + if (models == null) return; + + options = _.extend({}, setOptions, options); + if (options.parse && !this._isModel(models)) { + models = this.parse(models, options) || []; + } + + var singular = !_.isArray(models); + models = singular ? [models] : models.slice(); + + var at = options.at; + if (at != null) at = +at; + if (at > this.length) at = this.length; + if (at < 0) at += this.length + 1; + + var set = []; + var toAdd = []; + var toMerge = []; + var toRemove = []; + var modelMap = {}; + + var add = options.add; + var merge = options.merge; + var remove = options.remove; + + var sort = false; + var sortable = this.comparator && at == null && options.sort !== false; + var sortAttr = _.isString(this.comparator) ? this.comparator : null; + + // Turn bare objects into model references, and prevent invalid models + // from being added. + var model, i; + for (i = 0; i < models.length; i++) { + model = models[i]; + + // If a duplicate is found, prevent it from being added and + // optionally merge it into the existing model. + var existing = this.get(model); + if (existing) { + if (merge && model !== existing) { + var attrs = this._isModel(model) ? model.attributes : model; + if (options.parse) attrs = existing.parse(attrs, options); + existing.set(attrs, options); + toMerge.push(existing); + if (sortable && !sort) sort = existing.hasChanged(sortAttr); + } + if (!modelMap[existing.cid]) { + modelMap[existing.cid] = true; + set.push(existing); + } + models[i] = existing; + + // If this is a new, valid model, push it to the `toAdd` list. + } else if (add) { + model = models[i] = this._prepareModel(model, options); + if (model) { + toAdd.push(model); + this._addReference(model, options); + modelMap[model.cid] = true; + set.push(model); + } + } + } + + // Remove stale models. + if (remove) { + for (i = 0; i < this.length; i++) { + model = this.models[i]; + if (!modelMap[model.cid]) toRemove.push(model); + } + if (toRemove.length) this._removeModels(toRemove, options); + } + + // See if sorting is needed, update `length` and splice in new models. + var orderChanged = false; + var replace = !sortable && add && remove; + if (set.length && replace) { + orderChanged = this.length !== set.length || _.some(this.models, function(m, index) { + return m !== set[index]; + }); + this.models.length = 0; + splice(this.models, set, 0); + this.length = this.models.length; + } else if (toAdd.length) { + if (sortable) sort = true; + splice(this.models, toAdd, at == null ? this.length : at); + this.length = this.models.length; + } + + // Silently sort the collection if appropriate. + if (sort) this.sort({silent: true}); + + // Unless silenced, it's time to fire all appropriate add/sort/update events. + if (!options.silent) { + for (i = 0; i < toAdd.length; i++) { + if (at != null) options.index = at + i; + model = toAdd[i]; + model.trigger('add', model, this, options); + } + if (sort || orderChanged) this.trigger('sort', this, options); + if (toAdd.length || toRemove.length || toMerge.length) { + options.changes = { + added: toAdd, + removed: toRemove, + merged: toMerge + }; + this.trigger('update', this, options); + } + } + + // Return the added (or merged) model (or models). + return singular ? models[0] : models; + }, + + // When you have more items than you want to add or remove individually, + // you can reset the entire set with a new list of models, without firing + // any granular `add` or `remove` events. Fires `reset` when finished. + // Useful for bulk operations and optimizations. + reset: function(models, options) { + options = options ? _.clone(options) : {}; + for (var i = 0; i < this.models.length; i++) { + this._removeReference(this.models[i], options); + } + options.previousModels = this.models; + this._reset(); + models = this.add(models, _.extend({silent: true}, options)); + if (!options.silent) this.trigger('reset', this, options); + return models; + }, + + // Add a model to the end of the collection. + push: function(model, options) { + return this.add(model, _.extend({at: this.length}, options)); + }, + + // Remove a model from the end of the collection. + pop: function(options) { + var model = this.at(this.length - 1); + return this.remove(model, options); + }, + + // Add a model to the beginning of the collection. + unshift: function(model, options) { + return this.add(model, _.extend({at: 0}, options)); + }, + + // Remove a model from the beginning of the collection. + shift: function(options) { + var model = this.at(0); + return this.remove(model, options); + }, + + // S |
