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-rw-r--r--vendor/_unity/src/unity.c2088
-rw-r--r--vendor/_unity/src/unity_fixture.c310
-rw-r--r--vendor/_unity/src/unity_memory.c202
3 files changed, 2600 insertions, 0 deletions
diff --git a/vendor/_unity/src/unity.c b/vendor/_unity/src/unity.c
new file mode 100644
index 0000000..253c2cf
--- /dev/null
+++ b/vendor/_unity/src/unity.c
@@ -0,0 +1,2088 @@
+/* =========================================================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007-19 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+============================================================================ */
+
+#include "unity.h"
+#include <stddef.h>
+
+#ifdef AVR
+#include <avr/pgmspace.h>
+#else
+#define PROGMEM
+#endif
+
+/* If omitted from header, declare overrideable prototypes here so they're ready for use */
+#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+void UNITY_OUTPUT_CHAR(int);
+#endif
+
+/* Helpful macros for us to use here in Assert functions */
+#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
+#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
+#define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
+
+struct UNITY_STORAGE_T Unity;
+
+#ifdef UNITY_OUTPUT_COLOR
+const char PROGMEM UnityStrOk[] = "\033[42mOK\033[00m";
+const char PROGMEM UnityStrPass[] = "\033[42mPASS\033[00m";
+const char PROGMEM UnityStrFail[] = "\033[41mFAIL\033[00m";
+const char PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[00m";
+#else
+const char PROGMEM UnityStrOk[] = "OK";
+const char PROGMEM UnityStrPass[] = "PASS";
+const char PROGMEM UnityStrFail[] = "FAIL";
+const char PROGMEM UnityStrIgnore[] = "IGNORE";
+#endif
+static const char PROGMEM UnityStrNull[] = "NULL";
+static const char PROGMEM UnityStrSpacer[] = ". ";
+static const char PROGMEM UnityStrExpected[] = " Expected ";
+static const char PROGMEM UnityStrWas[] = " Was ";
+static const char PROGMEM UnityStrGt[] = " to be greater than ";
+static const char PROGMEM UnityStrLt[] = " to be less than ";
+static const char PROGMEM UnityStrOrEqual[] = "or equal to ";
+static const char PROGMEM UnityStrElement[] = " Element ";
+static const char PROGMEM UnityStrByte[] = " Byte ";
+static const char PROGMEM UnityStrMemory[] = " Memory Mismatch.";
+static const char PROGMEM UnityStrDelta[] = " Values Not Within Delta ";
+static const char PROGMEM UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
+static const char PROGMEM UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
+static const char PROGMEM UnityStrNullPointerForActual[] = " Actual pointer was NULL";
+#ifndef UNITY_EXCLUDE_FLOAT
+static const char PROGMEM UnityStrNot[] = "Not ";
+static const char PROGMEM UnityStrInf[] = "Infinity";
+static const char PROGMEM UnityStrNegInf[] = "Negative Infinity";
+static const char PROGMEM UnityStrNaN[] = "NaN";
+static const char PROGMEM UnityStrDet[] = "Determinate";
+static const char PROGMEM UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
+#endif
+const char PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";
+const char PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled";
+const char PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled";
+const char PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled";
+static const char PROGMEM UnityStrBreaker[] = "-----------------------";
+static const char PROGMEM UnityStrResultsTests[] = " Tests ";
+static const char PROGMEM UnityStrResultsFailures[] = " Failures ";
+static const char PROGMEM UnityStrResultsIgnored[] = " Ignored ";
+static const char PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
+static const char PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
+
+/*-----------------------------------------------
+ * Pretty Printers & Test Result Output Handlers
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+/* Local helper function to print characters. */
+static void UnityPrintChar(const char* pch)
+{
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32))
+ {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+}
+
+/*-----------------------------------------------*/
+/* Local helper function to print ANSI escape strings e.g. "\033[42m". */
+#ifdef UNITY_OUTPUT_COLOR
+static UNITY_UINT UnityPrintAnsiEscapeString(const char* string)
+{
+ const char* pch = string;
+ UNITY_UINT count = 0;
+
+ while (*pch && (*pch != 'm'))
+ {
+ UNITY_OUTPUT_CHAR(*pch);
+ pch++;
+ count++;
+ }
+ UNITY_OUTPUT_CHAR('m');
+ count++;
+
+ return count;
+}
+#endif
+
+/*-----------------------------------------------*/
+void UnityPrint(const char* string)
+{
+ const char* pch = string;
+
+ if (pch != NULL)
+ {
+ while (*pch)
+ {
+#ifdef UNITY_OUTPUT_COLOR
+ /* print ANSI escape code */
+ if ((*pch == 27) && (*(pch + 1) == '['))
+ {
+ pch += UnityPrintAnsiEscapeString(pch);
+ continue;
+ }
+#endif
+ UnityPrintChar(pch);
+ pch++;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+#ifdef UNITY_INCLUDE_PRINT_FORMATTED
+void UnityPrintFormatted(const char* format, ...)
+{
+ const char* pch = format;
+ va_list va;
+ va_start(va, format);
+
+ if (pch != NULL)
+ {
+ while (*pch)
+ {
+ /* format identification character */
+ if (*pch == '%')
+ {
+ pch++;
+
+ if (pch != NULL)
+ {
+ switch (*pch)
+ {
+ case 'd':
+ case 'i':
+ {
+ const int number = va_arg(va, int);
+ UnityPrintNumber((UNITY_INT)number);
+ break;
+ }
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ case 'f':
+ case 'g':
+ {
+ const double number = va_arg(va, double);
+ UnityPrintFloat((UNITY_DOUBLE)number);
+ break;
+ }
+#endif
+ case 'u':
+ {
+ const unsigned int number = va_arg(va, unsigned int);
+ UnityPrintNumberUnsigned((UNITY_UINT)number);
+ break;
+ }
+ case 'b':
+ {
+ const unsigned int number = va_arg(va, unsigned int);
+ const UNITY_UINT mask = (UNITY_UINT)0 - (UNITY_UINT)1;
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('b');
+ UnityPrintMask(mask, (UNITY_UINT)number);
+ break;
+ }
+ case 'x':
+ case 'X':
+ case 'p':
+ {
+ const unsigned int number = va_arg(va, unsigned int);
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, 8);
+ break;
+ }
+ case 'c':
+ {
+ const int ch = va_arg(va, int);
+ UnityPrintChar((const char *)&ch);
+ break;
+ }
+ case 's':
+ {
+ const char * string = va_arg(va, const char *);
+ UnityPrint(string);
+ break;
+ }
+ case '%':
+ {
+ UnityPrintChar(pch);
+ break;
+ }
+ default:
+ {
+ /* print the unknown format character */
+ UNITY_OUTPUT_CHAR('%');
+ UnityPrintChar(pch);
+ break;
+ }
+ }
+ }
+ }
+#ifdef UNITY_OUTPUT_COLOR
+ /* print ANSI escape code */
+ else if ((*pch == 27) && (*(pch + 1) == '['))
+ {
+ pch += UnityPrintAnsiEscapeString(pch);
+ continue;
+ }
+#endif
+ else if (*pch == '\n')
+ {
+ UNITY_PRINT_EOL();
+ }
+ else
+ {
+ UnityPrintChar(pch);
+ }
+
+ pch++;
+ }
+ }
+
+ va_end(va);
+}
+#endif /* ! UNITY_INCLUDE_PRINT_FORMATTED */
+
+/*-----------------------------------------------*/
+void UnityPrintLen(const char* string, const UNITY_UINT32 length)
+{
+ const char* pch = string;
+
+ if (pch != NULL)
+ {
+ while (*pch && ((UNITY_UINT32)(pch - string) < length))
+ {
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32))
+ {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+ pch++;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
+{
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+ {
+ if (style == UNITY_DISPLAY_STYLE_CHAR)
+ {
+ /* printable characters plus CR & LF are printed */
+ UNITY_OUTPUT_CHAR('\'');
+ if ((number <= 126) && (number >= 32))
+ {
+ UNITY_OUTPUT_CHAR((int)number);
+ }
+ /* write escaped carriage returns */
+ else if (number == 13)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (number == 10)
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else
+ {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, 2);
+ }
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrintNumber(number);
+ }
+ }
+ else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
+ {
+ UnityPrintNumberUnsigned((UNITY_UINT)number);
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumber(const UNITY_INT number_to_print)
+{
+ UNITY_UINT number = (UNITY_UINT)number_to_print;
+
+ if (number_to_print < 0)
+ {
+ /* A negative number, including MIN negative */
+ UNITY_OUTPUT_CHAR('-');
+ number = (~number) + 1;
+ }
+ UnityPrintNumberUnsigned(number);
+}
+
+/*-----------------------------------------------
+ * basically do an itoa using as little ram as possible */
+void UnityPrintNumberUnsigned(const UNITY_UINT number)
+{
+ UNITY_UINT divisor = 1;
+
+ /* figure out initial divisor */
+ while (number / divisor > 9)
+ {
+ divisor *= 10;
+ }
+
+ /* now mod and print, then divide divisor */
+ do
+ {
+ UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
+ divisor /= 10;
+ } while (divisor > 0);
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
+{
+ int nibble;
+ char nibbles = nibbles_to_print;
+
+ if ((unsigned)nibbles > UNITY_MAX_NIBBLES)
+ {
+ nibbles = UNITY_MAX_NIBBLES;
+ }
+
+ while (nibbles > 0)
+ {
+ nibbles--;
+ nibble = (int)(number >> (nibbles * 4)) & 0x0F;
+ if (nibble <= 9)
+ {
+ UNITY_OUTPUT_CHAR((char)('0' + nibble));
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
+{
+ UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
+ UNITY_INT32 i;
+
+ for (i = 0; i < UNITY_INT_WIDTH; i++)
+ {
+ if (current_bit & mask)
+ {
+ if (current_bit & number)
+ {
+ UNITY_OUTPUT_CHAR('1');
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('0');
+ }
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('X');
+ }
+ current_bit = current_bit >> 1;
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+/*
+ * This function prints a floating-point value in a format similar to
+ * printf("%.7g") on a single-precision machine or printf("%.9g") on a
+ * double-precision machine. The 7th digit won't always be totally correct
+ * in single-precision operation (for that level of accuracy, a more
+ * complicated algorithm would be needed).
+ */
+void UnityPrintFloat(const UNITY_DOUBLE input_number)
+{
+#ifdef UNITY_INCLUDE_DOUBLE
+ static const int sig_digits = 9;
+ static const UNITY_INT32 min_scaled = 100000000;
+ static const UNITY_INT32 max_scaled = 1000000000;
+#else
+ static const int sig_digits = 7;
+ static const UNITY_INT32 min_scaled = 1000000;
+ static const UNITY_INT32 max_scaled = 10000000;
+#endif
+
+ UNITY_DOUBLE number = input_number;
+
+ /* print minus sign (does not handle negative zero) */
+ if (number < 0.0f)
+ {
+ UNITY_OUTPUT_CHAR('-');
+ number = -number;
+ }
+
+ /* handle zero, NaN, and +/- infinity */
+ if (number == 0.0f)
+ {
+ UnityPrint("0");
+ }
+ else if (isnan(number))
+ {
+ UnityPrint("nan");
+ }
+ else if (isinf(number))
+ {
+ UnityPrint("inf");
+ }
+ else
+ {
+ UNITY_INT32 n_int = 0, n;
+ int exponent = 0;
+ int decimals, digits;
+ char buf[16] = {0};
+
+ /*
+ * Scale up or down by powers of 10. To minimize rounding error,
+ * start with a factor/divisor of 10^10, which is the largest
+ * power of 10 that can be represented exactly. Finally, compute
+ * (exactly) the remaining power of 10 and perform one more
+ * multiplication or division.
+ */
+ if (number < 1.0f)
+ {
+ UNITY_DOUBLE factor = 1.0f;
+
+ while (number < (UNITY_DOUBLE)max_scaled / 1e10f) { number *= 1e10f; exponent -= 10; }
+ while (number * factor < (UNITY_DOUBLE)min_scaled) { factor *= 10.0f; exponent--; }
+
+ number *= factor;
+ }
+ else if (number > (UNITY_DOUBLE)max_scaled)
+ {
+ UNITY_DOUBLE divisor = 1.0f;
+
+ while (number > (UNITY_DOUBLE)min_scaled * 1e10f) { number /= 1e10f; exponent += 10; }
+ while (number / divisor > (UNITY_DOUBLE)max_scaled) { divisor *= 10.0f; exponent++; }
+
+ number /= divisor;
+ }
+ else
+ {
+ /*
+ * In this range, we can split off the integer part before
+ * doing any multiplications. This reduces rounding error by
+ * freeing up significant bits in the fractional part.
+ */
+ UNITY_DOUBLE factor = 1.0f;
+ n_int = (UNITY_INT32)number;
+ number -= (UNITY_DOUBLE)n_int;
+
+ while (n_int < min_scaled) { n_int *= 10; factor *= 10.0f; exponent--; }
+
+ number *= factor;
+ }
+
+ /* round to nearest integer */
+ n = ((UNITY_INT32)(number + number) + 1) / 2;
+
+#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
+ /* round to even if exactly between two integers */
+ if ((n & 1) && (((UNITY_DOUBLE)n - number) == 0.5f))
+ n--;
+#endif
+
+ n += n_int;
+
+ if (n >= max_scaled)
+ {
+ n = min_scaled;
+ exponent++;
+ }
+
+ /* determine where to place decimal point */
+ decimals = ((exponent <= 0) && (exponent >= -(sig_digits + 3))) ? (-exponent) : (sig_digits - 1);
+ exponent += decimals;
+
+ /* truncate trailing zeroes after decimal point */
+ while ((decimals > 0) && ((n % 10) == 0))
+ {
+ n /= 10;
+ decimals--;
+ }
+
+ /* build up buffer in reverse order */
+ digits = 0;
+ while ((n != 0) || (digits < (decimals + 1)))
+ {
+ buf[digits++] = (char)('0' + n % 10);
+ n /= 10;
+ }
+ while (digits > 0)
+ {
+ if (digits == decimals) { UNITY_OUTPUT_CHAR('.'); }
+ UNITY_OUTPUT_CHAR(buf[--digits]);
+ }
+
+ /* print exponent if needed */
+ if (exponent != 0)
+ {
+ UNITY_OUTPUT_CHAR('e');
+
+ if (exponent < 0)
+ {
+ UNITY_OUTPUT_CHAR('-');
+ exponent = -exponent;
+ }
+ else
+ {
+ UNITY_OUTPUT_CHAR('+');
+ }
+
+ digits = 0;
+ while ((exponent != 0) || (digits < 2))
+ {
+ buf[digits++] = (char)('0' + exponent % 10);
+ exponent /= 10;
+ }
+ while (digits > 0)
+ {
+ UNITY_OUTPUT_CHAR(buf[--digits]);
+ }
+ }
+ }
+}
+#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
+{
+#ifdef UNITY_OUTPUT_FOR_ECLIPSE
+ UNITY_OUTPUT_CHAR('(');
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(')');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#else
+#ifdef UNITY_OUTPUT_FOR_IAR_WORKBENCH
+ UnityPrint("<SRCREF line=");
+ UnityPrintNumber((UNITY_INT)line);
+ UnityPrint(" file=\"");
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR('"');
+ UNITY_OUTPUT_CHAR('>');
+ UnityPrint(Unity.CurrentTestName);
+ UnityPrint("</SRCREF> ");
+#else
+#ifdef UNITY_OUTPUT_FOR_QT_CREATOR
+ UnityPrint("file://");
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#else
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#endif
+#endif
+#endif
+}
+
+/*-----------------------------------------------*/
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
+{
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrFail);
+ UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+void UnityConcludeTest(void)
+{
+ if (Unity.CurrentTestIgnored)
+ {
+ Unity.TestIgnores++;
+ }
+ else if (!Unity.CurrentTestFailed)
+ {
+ UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
+ UnityPrint(UnityStrPass);
+ }
+ else
+ {
+ Unity.TestFailures++;
+ }
+
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+ UNITY_PRINT_EXEC_TIME();
+ UNITY_PRINT_EOL();
+ UNITY_FLUSH_CALL();
+}
+
+/*-----------------------------------------------*/
+static void UnityAddMsgIfSpecified(const char* msg)
+{
+ if (msg)
+ {
+ UnityPrint(UnityStrSpacer);
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1)
+ {
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2)
+ {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ UnityPrint(UnityStrSpacer);
+ }
+#endif
+ UnityPrint(msg);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
+{
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(expected);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(actual);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStringsLen(const char* expected,
+ const char* actual,
+ const UNITY_UINT32 length)
+{
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(expected, length);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL)
+ {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(actual, length);
+ UNITY_OUTPUT_CHAR('\'');
+ }
+ else
+ {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------
+ * Assertion & Control Helpers
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_LINE_TYPE lineNumber,
+ const char* msg)
+{
+ /* Both are NULL or same pointer */
+ if (expected == actual) { return 0; }
+
+ /* print and return true if just expected is NULL */
+ if (expected == NULL)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForExpected);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ /* print and return true if just actual is NULL */
+ if (actual == NULL)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForActual);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ return 0; /* return false if neither is NULL */
+}
+
+/*-----------------------------------------------
+ * Assertion Functions
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+void UnityAssertBits(const UNITY_INT mask,
+ const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((mask & expected) != (mask & actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualNumber(const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (expected != actual)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
+ const UNITY_INT actual,
+ const UNITY_COMPARISON_T compare,
+ const char *msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style)
+{
+ int failed = 0;
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) { return; }
+ if ((threshold == actual)) { failed = 1; }
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
+ {
+ if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
+ if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
+ }
+ else /* UINT or HEX */
+ {
+ if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
+ if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
+ }
+
+ if (failed)
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(actual, style);
+ if (compare & UNITY_GREATER_THAN) { UnityPrint(UnityStrGt); }
+ if (compare & UNITY_SMALLER_THAN) { UnityPrint(UnityStrLt); }
+ if (compare & UNITY_EQUAL_TO) { UnityPrint(UnityStrOrEqual); }
+ UnityPrintNumberByStyle(threshold, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#define UnityPrintPointlessAndBail() \
+{ \
+ UnityTestResultsFailBegin(lineNumber); \
+ UnityPrint(UnityStrPointless); \
+ UnityAddMsgIfSpecified(msg); \
+ UNITY_FAIL_AND_BAIL; }
+
+/*-----------------------------------------------*/
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style,
+ const UNITY_FLAGS_T flags)
+{
+ UNITY_UINT32 elements = num_elements;
+ unsigned int length = style & 0xF;
+ unsigned int increment = 0;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (num_elements == 0)
+ {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual)
+ {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
+ {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while ((elements > 0) && (elements--))
+ {
+ UNITY_INT expect_val;
+ UNITY_INT actual_val;
+
+ switch (length)
+ {
+ case 1:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
+ increment = sizeof(UNITY_INT8);
+ break;
+
+ case 2:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
+ increment = sizeof(UNITY_INT16);
+ break;
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
+ increment = sizeof(UNITY_INT64);
+ break;
+#endif
+
+ default: /* default is length 4 bytes */
+ case 4:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
+ increment = sizeof(UNITY_INT32);
+ length = 4;
+ break;
+ }
+
+ if (expect_val != actual_val)
+ {
+ if ((style & UNITY_DISPLAY_RANGE_UINT) && (length < (UNITY_INT_WIDTH / 8)))
+ { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
+ UNITY_INT mask = 1;
+ mask = (mask << 8 * length) - 1;
+ expect_val &= mask;
+ actual_val &= mask;
+ }
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expect_val, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual_val, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ /* Walk through array by incrementing the pointers */
+ if (flags == UNITY_ARRAY_TO_ARRAY)
+ {
+ expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
+ }
+ actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT
+/* Wrap this define in a function with variable types as float or double */
+#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
+ if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) return 1; \
+ if (UNITY_NAN_CHECK) return 1; \
+ (diff) = (actual) - (expected); \
+ if ((diff) < 0) (diff) = -(diff); \
+ if ((delta) < 0) (delta) = -(delta); \
+ return !(isnan(diff) || isinf(diff) || ((diff) > (delta)))
+ /* This first part of this condition will catch any NaN or Infinite values */
+#ifndef UNITY_NAN_NOT_EQUAL_NAN
+ #define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
+#else
+ #define UNITY_NAN_CHECK 0
+#endif
+
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+ { \
+ UnityPrint(UnityStrExpected); \
+ UnityPrintFloat(expected); \
+ UnityPrint(UnityStrWas); \
+ UnityPrintFloat(actual); }
+#else
+ #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+ UnityPrint(UnityStrDelta)
+#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
+{
+ UNITY_FLOAT diff;
+ UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags)
+{
+ UNITY_UINT32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0)
+ {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual)
+ {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
+ {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while (elements--)
+ {
+ if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
+ {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+