<feed xmlns='http://www.w3.org/2005/Atom'>
<title>mandelbrot.git/helper.c, branch master</title>
<subtitle>Mandelbrot set explorer on the GPU
</subtitle>
<link rel='alternate' type='text/html' href='https://git.cacharle.com/mandelbrot.git/'/>
<entry>
<title>Back to basic SDL application boilerplate</title>
<updated>2020-05-19T11:22:59+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-05-19T11:22:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cacharle.com/mandelbrot.git/commit/?id=6a80b1b70ec069b051c0e31aafac6eb596e20261'/>
<id>6a80b1b70ec069b051c0e31aafac6eb596e20261</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Supersampling</title>
<updated>2019-09-22T09:44:30+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-09-22T09:44:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cacharle.com/mandelbrot.git/commit/?id=c5008a4e62fb83eb71f5f94f622c01f2d8fe8b6b'/>
<id>c5008a4e62fb83eb71f5f94f622c01f2d8fe8b6b</id>
<content type='text'>
- Random supersampling (prettier but quite slow)
- WIP: bette color gradient
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Random supersampling (prettier but quite slow)
- WIP: bette color gradient
</pre>
</div>
</content>
</entry>
<entry>
<title>Parallel computation, pixel array</title>
<updated>2019-09-20T14:01:46+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-09-20T14:01:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cacharle.com/mandelbrot.git/commit/?id=5efde1e3e65af769cb629d55f0a4dd4f87caebe9'/>
<id>5efde1e3e65af769cb629d55f0a4dd4f87caebe9</id>
<content type='text'>
- All the pixels are stored in an array, put in a surface then a texture
  so we don't draw each pixel one by one.
- The computation of this array is done in parallel (one thread by line)
- Use sscanf instead of atoi hack to parse options
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- All the pixels are stored in an array, put in a surface then a texture
  so we don't draw each pixel one by one.
- The computation of this array is done in parallel (one thread by line)
- Use sscanf instead of atoi hack to parse options
</pre>
</div>
</content>
</entry>
<entry>
<title>Set visualization</title>
<updated>2019-08-27T17:04:34+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2019-08-27T17:04:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.cacharle.com/mandelbrot.git/commit/?id=ce5cf1b60dae81540b2db366b1408a961f771dcc'/>
<id>ce5cf1b60dae81540b2db366b1408a961f771dcc</id>
<content type='text'>
Loop throught each pixel and color it black if its in the set,
white otherwise.
This is eavily inspired by the coding train video on the subject.
(https://www.youtube.com/watch?v=6z7GQewK-Ks)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Loop throught each pixel and color it black if its in the set,
white otherwise.
This is eavily inspired by the coding train video on the subject.
(https://www.youtube.com/watch?v=6z7GQewK-Ks)
</pre>
</div>
</content>
</entry>
</feed>
