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<title>mandelbrot.git/shader/vertex.glsl, branch opengl3.3</title>
<subtitle>Mandelbrot set explorer on the GPU
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<entry>
<title>Changed opengl version to 3.3</title>
<updated>2021-02-22T13:51:03+00:00</updated>
<author>
<name>Charles Cabergs</name>
<email>me@cacharle.xyz</email>
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<published>2021-02-22T13:51:03+00:00</published>
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<pre>
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<entry>
<title>Simple (but insanly fast compared to CPU) fragment shader to draw mandelbrot set</title>
<updated>2020-05-19T20:45:04+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-05-19T20:45:04+00:00</published>
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<entry>
<title>Added OpenGL boilerplate</title>
<updated>2020-05-19T19:41:09+00:00</updated>
<author>
<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
</author>
<published>2020-05-19T19:41:09+00:00</published>
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