From e5a71b9a0c68987720b1719c21ff13260ad87e6d Mon Sep 17 00:00:00 2001 From: Charles Cabergs Date: Mon, 22 Feb 2021 14:51:03 +0100 Subject: Changed opengl version to 3.3 --- shader/fragment.glsl | 3 +-- shader/vertex.glsl | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) (limited to 'shader') diff --git a/shader/fragment.glsl b/shader/fragment.glsl index 6bc028c..1d28b15 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -1,4 +1,4 @@ -#version 400 core +#version 330 core out vec4 out_color; @@ -119,7 +119,6 @@ void main() c.x = u_real_start + float(gl_FragCoord.x) / float(u_width) * (u_real_end - u_real_start); c.y = u_imag_start + float(gl_FragCoord.y) / float(u_height) * (u_imag_end - u_imag_start); - if (u_samples == 1.0) out_color = mandelbrot_color(c); else diff --git a/shader/vertex.glsl b/shader/vertex.glsl index 714e089..88c0b8c 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -1,4 +1,4 @@ -#version 400 core +#version 330 core layout (location = 0) in vec2 in_position; -- cgit