#include "mandel.h" #define MAX(x, y) (x > y ? x : y) #define MIN(x, y) (x < y ? x : y) static Color color_hsl_to_rgb(ColorHSL color_hsl); unsigned int color_texture_new(int count) { ColorHSL hsl; Color *palette; unsigned int texture; palette = malloc(sizeof(Color) * count); if (palette == NULL) return 0; for (int i = 0; i < count; i++) { hsl.h = (uint8_t)(255.0 * ((double)i / (double)count)); hsl.s = 150; hsl.l = 127; palette[i] = color_hsl_to_rgb(hsl); } for (int i = 0, j = count - 1; i < j; i++, j--) { Color tmp = palette[i]; palette[i] = palette[j]; palette[j] = tmp; } GL_CALL(glGenTextures(1, &texture)); GL_CALL(glBindTexture(GL_TEXTURE_1D, texture)); GL_CALL(glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); GL_CALL(glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); GL_CALL(glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, count + 1, 0, GL_RGB, GL_UNSIGNED_BYTE, palette)); free(palette); return texture; } static Color color_hsl_to_rgb(ColorHSL color_hsl) { Color color_rgb; double h; double s; double l; double r; double g; double b; double temp1, temp2, tempr, tempg, tempb; h = color_hsl.h / 256.0; s = color_hsl.s / 256.0; l = color_hsl.l / 256.0; if(s == 0) { r = l; g = l; b = l; } else { if (l < 0.5) temp2 = l * (1 + s); else temp2 = (l + s) - (l * s); temp1 = 2 * l - temp2; tempr = h + 1.0 / 3.0; if (tempr > 1) tempr--; tempg = h; tempb = h - 1.0 / 3.0; if (tempb < 0) tempb++; if (tempr < 1.0 / 6.0) r = temp1 + (temp2 - temp1) * 6.0 * tempr; else if (tempr < 0.5) r = temp2; else if (tempr < 2.0 / 3.0) r = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - tempr) * 6.0; else r = temp1; if (tempg < 1.0 / 6.0) g = temp1 + (temp2 - temp1) * 6.0 * tempg; else if (tempg < 0.5) g = temp2; else if (tempg < 2.0 / 3.0) g = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - tempg) * 6.0; else g = temp1; if(tempb < 1.0 / 6.0) b = temp1 + (temp2 - temp1) * 6.0 * tempb; else if(tempb < 0.5) b = temp2; else if(tempb < 2.0 / 3.0) b = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - tempb) * 6.0; else b = temp1; } color_rgb.r = (int)(r * 256.0); color_rgb.g = (int)(g * 256.0); color_rgb.b = (int)(b * 256.0); return (color_rgb); }