From 5efde1e3e65af769cb629d55f0a4dd4f87caebe9 Mon Sep 17 00:00:00 2001 From: Charles Date: Fri, 20 Sep 2019 16:01:46 +0200 Subject: Parallel computation, pixel array - All the pixels are stored in an array, put in a surface then a texture so we don't draw each pixel one by one. - The computation of this array is done in parallel (one thread by line) - Use sscanf instead of atoi hack to parse options --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index e0108e4..24a5002 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,7 @@ SDL2: `sudo apt install libsdl2-dev` - [ ] Create color spectrum. - [ ] Smooth shading for out of set iteration colors. - [ ] Draw to bmp image. -- [ ] Create pixel array and update the render line by line. +- [x] Create pixel array and update the render line by line. - [ ] Display coordinates and other useful info. -- [ ] Computation done in parallel. -- [ ] Command line options +- [x] Computation done in parallel. +- [x] Command line options -- cgit