#include "header.h" #define WINDOW_TITLE "Mandelbrot" #define WINDOW_X 20 #define WINDOW_Y 20 static void event_handler(GState *state); static void destroy_state(GState *state); static void error_exit_state(GState *state, const char *msg); static void error_exit(const char *msg); GState *graphics_init(GConf *conf) { GState *state = (GState*)malloc(sizeof(GState)); if (state == NULL) return NULL; if (SDL_Init(SDL_INIT_VIDEO) < 0) error_exit("unable to init SDL"); state->window = SDL_CreateWindow(WINDOW_TITLE, WINDOW_X, WINDOW_Y, conf->window_width, conf->window_height, 0); if (state->window == NULL) error_exit("unable to create window"); state->renderer = SDL_CreateRenderer(state->window, -1, 0); if (state->renderer == NULL) error_exit_state(state, "unable to create renderer"); state->running = true; return state; } void graphics_quit(GState *state) { destroy_state(state); SDL_Quit(); } void graphics_run(GState *state) { while (state->running) { event_handler(state); SDL_Delay(10); } } static void event_handler(GState *state) { SDL_Event e; while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_QUIT: state->running = false; break; } } } static void destroy_state(GState *state) { if (state == NULL) return; SDL_DestroyRenderer(state->renderer); SDL_DestroyWindow(state->window); free(state); } static void error_exit_state(GState *state, const char *msg) { destroy_state(state); error_exit(msg); } static void error_exit(const char *msg) { SDL_Log("ERROR: %s: %s", SDL_GetError(), msg); SDL_Quit(); exit(EXIT_FAILURE); }