#include #include #include "header.h" #define WINDOW_TITLE "Mandelbrot" #define WINDOW_X 20 #define WINDOW_Y 20 #define REFRESH_RATE 2 #define MOVE_RATIO 10 #define ZOOM_RATIO 1.1 #define REAL_LO(state) (state->center.x - state->real_range / 2) #define REAL_HI(state) (state->center.x + state->real_range / 2) #define IMAG_LO(state) (state->center.y - state->imag_range / 2) #define IMAG_HI(state) (state->center.y + state->imag_range / 2) #define IN_SET_COLOR 0x050505 #define PALETTE_START 0x000022 #define PALETTE_END 0xd62f2f #define SET_DRAW_COLOR(renderer, c) ( \ SDL_SetRenderDrawColor(renderer, c.rgb.r, c.rgb.g, c.rgb.b, SDL_ALPHA_OPAQUE)); static void update(GState *state); static void event_handler(GState *state); /* static Color *create_palette(Color start, Color end); */ /* static void move_center(GState *state, int motion_x, int motion_y); */ static void recenter(GState *state, int x, int y); static void recenter_x(GState *state, int x); static void recenter_y(GState *state, int y); static void zoom_in(GState *state, double ratio); static void zoom_out(GState *state, double ratio); static void destroy_state(GState *state); static void error_exit_state(GState *state, const char *msg); static void error_exit(const char *msg); GState *graphics_init(Config *config) { Color start, end; if (SDL_Init(SDL_INIT_VIDEO) < 0) error_exit("unable to init SDL"); GState *state = (GState*)malloc(sizeof(GState)); if (state == NULL) error_exit("state allocation failed"); state->window = SDL_CreateWindow(WINDOW_TITLE, WINDOW_X, WINDOW_Y, config->window_w, config->window_h, 0); if (state->window == NULL) error_exit_state(state, "unable to create window"); state->renderer = SDL_CreateRenderer(state->window, -1, 0); if (state->renderer == NULL) error_exit_state(state, "unable to create renderer"); start.hexcode = PALETTE_START; end.hexcode = PALETTE_END; state->palette = create_palette(start, end); if (state->palette == NULL) error_exit_state(state, "unable to create color palette"); state->running = true; state->window_w = config->window_w; state->window_h = config->window_h; state->real_range = config->real_range; state->imag_range = config->imag_range; state->center.x = config->center_x; state->center.y = config->center_y; state->in_set_color.hexcode = IN_SET_COLOR; state->moving = false; return state; } void graphics_quit(GState *state) { destroy_state(state); SDL_Quit(); } void graphics_run(GState *state) { while (state->running) { event_handler(state); update(state); SDL_Delay(REFRESH_RATE); } } static void update(GState *state) { double a, b; Color color; SET_DRAW_COLOR(state->renderer, state->in_set_color); SDL_RenderClear(state->renderer); for (int x = 0; x < state->window_w; x++) { for (int y = 0; y < state->window_h; y++) { a = map_range((double)x, 0, state->window_w, REAL_LO(state), REAL_HI(state)); b = map_range((double)y, 0, state->window_h, IMAG_LO(state), IMAG_HI(state)); int frac_steps = mandelbrot_in_set(a, b); if (frac_steps == -1) continue; color = state->palette[frac_steps]; /* color.rgb.r = 100 * frac_steps; */ /* color.rgb.g = 100 * frac_steps; */ /* color.rgb.b = 100 * frac_steps; */ SET_DRAW_COLOR(state->renderer, color); SDL_RenderDrawPoint(state->renderer, x, y); } } SDL_RenderPresent(state->renderer); } static void event_handler(GState *state) { SDL_Event e; while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_QUIT: state->running = false; break; case SDL_KEYDOWN: switch (e.key.keysym.sym) { case SDLK_UP: case SDLK_k: state->center.y -= state->imag_range / MOVE_RATIO; break; case SDLK_DOWN: case SDLK_j: state->center.y += state->imag_range / MOVE_RATIO; break; case SDLK_LEFT: case SDLK_h: state->center.x -= state->real_range / MOVE_RATIO; break; case SDLK_RIGHT: case SDLK_l: state->center.x += state->real_range / MOVE_RATIO; break; case SDLK_PLUS: case SDLK_p: zoom_in(state, ZOOM_RATIO); break; case SDLK_MINUS: case SDLK_m: zoom_out(state, ZOOM_RATIO); break; case SDLK_q: state->running = false; } break; case SDL_MOUSEWHEEL: if (e.wheel.y == -1) zoom_in(state, ZOOM_RATIO); else if (e.wheel.y == 1) zoom_out(state, ZOOM_RATIO); break; case SDL_MOUSEBUTTONDOWN: printf("> %d, %d\n", e.button.x, e.button.y); if (e.button.button == SDL_BUTTON_RIGHT) recenter(state, e.button.x, e.button.y); // TODO /* case SDL_MOUSEBUTTONUP: */ /* if (e.button.button == SDL_BUTTON_LEFT) */ /* { */ /* if (!state->moving && e.button.state == SDL_PRESSED) */ /* state->moving = true; */ /* else if (state->moving && e.button.state == SDL_RELEASED) */ /* state->moving = false; */ /* printf("%d %d\n", state->moving, e.button.state); */ /* } */ /* break; */ /* case SDL_MOUSEMOTION: */ /* if (state->moving) */ /* { */ /* printf("%d, %d\n", e.motion.x, e.motion.y); */ /* move_center(state, e.motion.xrel, e.motion.yrel); */ /* printf("%f, %f\n", state->center.x, state->center.y); */ /* } */ } } } Color *create_palette(Color start, Color end) { int red_step = abs(end.rgb.r - start.rgb.r) / MAX_ITERATION; int green_step = abs(end.rgb.g - start.rgb.g) / MAX_ITERATION; int blue_step = abs(end.rgb.b - start.rgb.b) / MAX_ITERATION; Color *palette = (Color*)malloc(sizeof(Color) * MAX_ITERATION); if (palette == NULL) return NULL; for (int i = 0; i < MAX_ITERATION; i++) { palette[i].rgb.r = i * red_step + start.rgb.r; palette[i].rgb.g = i * green_step + start.rgb.g; palette[i].rgb.b = i * blue_step + start.rgb.b; } return palette; } // TODO /* static void move_center(GState *state, int motion_x, int motion_y) */ /* { */ /* printf("%d, %d\n", motion_x, motion_y); */ /* if (motion_x != 0) */ /* state->center.x -= map_range(150 - motion_x, 0, state->window_w, */ /* REAL_LO(state), REAL_HI(state)); */ /* if (motion_y != 0) */ /* state->center.y -= map_range(150 - motion_y, 0, state->window_h, */ /* IMAG_LO(state), IMAG_HI(state)); */ /* printf(">> %f, %f\n", state->center.x, state->center.y); */ /* } */ static void recenter(GState *state, int x, int y) { recenter_x(state, x); recenter_y(state, y); } static void recenter_x(GState *state, int x) { state->center.x = map_range(x, 0, state->window_w, REAL_LO(state), REAL_HI(state)); } static void recenter_y(GState *state, int y) { state->center.y = map_range(y, 0, state->window_w, IMAG_LO(state), IMAG_HI(state)); } static void zoom_in(GState *state, double ratio) { state->real_range /= ratio; state->imag_range /= ratio; } static void zoom_out(GState *state, double ratio) { state->real_range *= ratio; state->imag_range *= ratio; } static void destroy_state(GState *state) { if (state == NULL) return; free(state->palette); SDL_DestroyRenderer(state->renderer); SDL_DestroyWindow(state->window); free(state); } static void error_exit_state(GState *state, const char *msg) { destroy_state(state); error_exit(msg); } static void error_exit(const char *msg) { SDL_Log("ERROR: %s: %s", SDL_GetError(), msg); SDL_Quit(); exit(EXIT_FAILURE); }