#include "config.h" #include "mandel.h" bool state_init(State *state) { SDL_CALL(SDL_Init(SDL_INIT_VIDEO)); SDL_CALL(state->window = SDL_CreateWindow( MANDEL_WINDOW_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, MANDEL_WINDOW_WIDTH, MANDEL_WINDOW_HEIGHT, 0)); SDL_CALL(state->renderer = SDL_CreateRenderer(state->window, -1, 0)); state->running = true; return state; } void state_run(State *state) { while (state->running) { event_handle(state); } } void state_quit(State *state) { /* free(state->palette); */ /* SDL_FreeSurface(state->surface); */ SDL_DestroyRenderer(state->renderer); SDL_DestroyWindow(state->window); SDL_Quit(); }