#include "config.h" #include "mandel.h" #define MANDEL_FONT_PATH "font/00_starmap.ttf" #define MANDEL_FONT_SIZE 12 bool state_init(State *state) { SDL_CALL(SDL_Init(SDL_INIT_VIDEO)); TTF_CALL(TTF_Init()); SDL_CALL(state->window = SDL_CreateWindow( MANDEL_WINDOW_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, MANDEL_WINDOW_WIDTH, MANDEL_WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE )); SDL_CALL(state->renderer = SDL_CreateRenderer(state->window, -1, 0)); SDL_CALL(state->texture = SDL_CreateTexture( state->renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, MANDEL_WINDOW_WIDTH, MANDEL_WINDOW_HEIGHT )); TTF_CALL(state->font = TTF_OpenFont(MANDEL_FONT_PATH, MANDEL_FONT_SIZE)); state->iterations = MANDEL_ITERATIONS; state->texture_iterations = text_texture_new(state, "iterations: %d", state->iterations); state->texture_time = text_texture_new(state, "time: 0ms"); state->texture_center = text_texture_new(state, "center: 0i + 0"); state->palette = color_palette_new(NULL, MANDEL_ITERATIONS); if (state->palette == NULL) return false; state->real_start = -2.0; state->real_end = 2.0; state->imag_start = -2.0; state->imag_end = 2.0; state->running = true; state->info = false; return true; } void state_run(State *state) { while (state->running) { event_handle(state); double real_step; double imag_step; double real; double imag; void *pixels; int pitch; int width; int height; SDL_CALL(SDL_LockTexture(state->texture, NULL, &pixels, &pitch)); SDL_CALL(SDL_QueryTexture(state->texture, NULL, NULL, &width, &height)); real_step = (state->real_end - state->real_start) / width; imag_step = (state->imag_end - state->imag_start) / height; imag = state->imag_start; uint32_t render_start_time = SDL_GetTicks(); for (int i = 0; i < height; i++) { real = state->real_start; for (int j = 0; j < width; j++) { int n = mandelbrot(real, imag, state->iterations); ((Color*)pixels)[i * width + j] = state->palette[n]; real += real_step; } imag += imag_step; } uint32_t render_end_time = SDL_GetTicks(); SDL_UnlockTexture(state->texture); SDL_CALL(SDL_RenderCopy(state->renderer, state->texture, NULL, NULL)); if (state->info) { TEXT_TEXTURE_UPDATE(state, state->texture_time, "time: %u", render_end_time - render_start_time); text_render(state, state->texture_center, 10, 10, 200, 12); text_render(state, state->texture_iterations, 10, 30, 90, 12); text_render(state, state->texture_time, 10, 50, 45, 12); } SDL_RenderPresent(state->renderer); SDL_Delay(3); } } void state_quit(State *state) { free(state->palette); TTF_CloseFont(state->font); SDL_DestroyTexture(state->texture_iterations); SDL_DestroyTexture(state->texture_center); SDL_DestroyTexture(state->texture_time); SDL_DestroyTexture(state->texture); SDL_DestroyRenderer(state->renderer); SDL_DestroyWindow(state->window); TTF_Quit(); SDL_Quit(); }