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-rw-r--r--cpp03/ex01/ScavTrap.cpp7
-rw-r--r--cpp03/ex01/main.cpp12
2 files changed, 7 insertions, 12 deletions
diff --git a/cpp03/ex01/ScavTrap.cpp b/cpp03/ex01/ScavTrap.cpp
index 8379228..16b07e1 100644
--- a/cpp03/ex01/ScavTrap.cpp
+++ b/cpp03/ex01/ScavTrap.cpp
@@ -6,7 +6,7 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 14:15:03 by charles #+# #+# */
-/* Updated: 2020/11/10 15:06:00 by cacharle ### ########.fr */
+/* Updated: 2020/11/11 06:32:05 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -81,9 +81,10 @@ void ScavTrap::meleeAttack(std::string const& target) const
void ScavTrap::takeDamage(unsigned int amount)
{
- amount -= m_armorDamageReduction;
- if (amount < 0)
+ if (amount < m_armorDamageReduction)
amount = 0;
+ else
+ amount -= m_armorDamageReduction;
if (amount > m_hitPoints)
amount = m_hitPoints;
m_hitPoints -= amount;
diff --git a/cpp03/ex01/main.cpp b/cpp03/ex01/main.cpp
index 4e01067..13ed4e6 100644
--- a/cpp03/ex01/main.cpp
+++ b/cpp03/ex01/main.cpp
@@ -6,7 +6,7 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:41:27 by cacharle #+# #+# */
-/* Updated: 2020/11/10 14:21:47 by cacharle ### ########.fr */
+/* Updated: 2020/11/11 06:53:25 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -32,13 +32,11 @@ int main(void)
std::cout << "=== ATTACK ===" << std::endl;
ft.rangedAttack("a dog");
ft.meleeAttack("a cat");
-
std::cout << std::endl << "=== DAMAGE ===" << std::endl;
ft.takeDamage(0);
ft.beRepaired(0);
ft.takeDamage(10);
ft.beRepaired(10);
-
std::cout << std::endl << "=== VAULTHUNTER ===" << std::endl;
ft.vaulthunter_dot_exe("your mom");
ft.vaulthunter_dot_exe("your dad");
@@ -46,31 +44,27 @@ int main(void)
ft.vaulthunter_dot_exe("your sister");
std::cout << "=== VAULTHUNTER NO ENERGY ===" << std::endl;
ft.vaulthunter_dot_exe("your grandma");
-
std::cout << std::endl << "=== OVER LIMIT ===" << std::endl;
ft.takeDamage(1000);
ft.beRepaired(1000);
- std::cout << std::endl << std::endl << std::endl;
+ std::cout << std::endl << std::endl;
+
ScavTrap scav("jean");
std::cout << "=== ATTACK ===" << std::endl;
scav.rangedAttack("a dog");
scav.meleeAttack("a cat");
-
std::cout << std::endl << "=== DAMAGE ===" << std::endl;
scav.takeDamage(0);
scav.beRepaired(0);
scav.takeDamage(10);
scav.beRepaired(10);
-
std::cout << std::endl << "=== CHALLENGE NEW COMER ===" << std::endl;
scav.challengeNewcomer("your mom");
scav.challengeNewcomer("your dad");
scav.challengeNewcomer("your brother");
scav.challengeNewcomer("your sister");
- std::cout << "=== VAULTHUNTER NO ENERGY ===" << std::endl;
scav.challengeNewcomer("your grandma");
-
std::cout << std::endl << "=== OVER LIMIT ===" << std::endl;
scav.takeDamage(1000);
scav.beRepaired(1000);