/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* FragTrap.hpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: cacharle +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/22 05:17:16 by cacharle #+# #+# */ /* Updated: 2020/02/22 05:40:56 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef FRAGTRAP_CPP # define FRAGTRAP_CPP # include class FragTrap { FragTrap(); FragTrap(FragTrap const & other); FragTrap operator=(FragTrap const & other); ~FragTrap(); rangedAttack(std::string const & target); meleeAttack(std::string const & target); takeDamage(unsigned int amount); beRepaired(unsigned int amount); vaulthunter_dot_exe(std::string const & target); protected: std::string name; int hitPoints; int maxHitPoints; int energyPoints; int maxEnergyPoints; int level; int meleeAttackDamage; int rangedAttackDamage; int armorDamageReduction; }; #endif