/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ScavTrap.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: charles +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/04/13 14:15:03 by charles #+# #+# */ /* Updated: 2020/11/10 15:06:00 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "ScavTrap.hpp" ScavTrap::ScavTrap(): m_hitPoints(100), m_maxHitPoints(100), m_energyPoints(50), m_maxEnergyPoints(50), m_level(1), m_name(""), m_meleeAttackDamage(20), m_rangedAttackDamage(15), m_armorDamageReduction(3) { std::cout << "New " << m_name << ": your gaming references suck" << std::endl; } ScavTrap::ScavTrap(std::string const& name): m_hitPoints(100), m_maxHitPoints(100), m_energyPoints(50), m_maxEnergyPoints(50), m_level(1), m_name(name), m_meleeAttackDamage(20), m_rangedAttackDamage(15), m_armorDamageReduction(3) { std::cout << "SC4V-TP New " << m_name << ": your gaming references suck" << std::endl; } ScavTrap::ScavTrap(ScavTrap const& other) { *this = other; } ScavTrap& ScavTrap::operator=(ScavTrap const& other) { m_hitPoints = other.m_hitPoints; m_maxHitPoints = other.m_maxHitPoints; m_energyPoints = other.m_energyPoints; m_maxEnergyPoints = other.m_maxEnergyPoints; m_level = other.m_level; m_meleeAttackDamage = other.m_meleeAttackDamage; m_rangedAttackDamage = other.m_rangedAttackDamage; m_armorDamageReduction = other.m_armorDamageReduction; return *this; } ScavTrap::~ScavTrap() { std::cout << "SC4V-TP Delete " << m_name << ": your gaming references still suck" << std::endl; } void ScavTrap::rangedAttack(std::string const& target) const { std::cout << "SC4V-TP " << m_name << " attacks " << target << " at range, causing " << m_rangedAttackDamage << " points of damage!" << std::endl; } void ScavTrap::meleeAttack(std::string const& target) const { std::cout << "SC4V-TP " << m_name << " attacks " << target << " in melee mode causing " << m_meleeAttackDamage << " points of damage!" << std::endl; } void ScavTrap::takeDamage(unsigned int amount) { amount -= m_armorDamageReduction; if (amount < 0) amount = 0; if (amount > m_hitPoints) amount = m_hitPoints; m_hitPoints -= amount; std::cout << "SC4V-TP " << m_name << " takes " << amount << " damage" << std::endl; } void ScavTrap::beRepaired(unsigned int amount) { if (amount + m_hitPoints > m_maxHitPoints) amount = m_maxHitPoints - m_hitPoints; m_hitPoints += amount; std::cout << "SC4V-TP " << m_name << " gained " << amount << " hit points" << std::endl; } void ScavTrap::challengeNewcomer(std::string const& target) { std::string challenges[5] = { "lick your elbow", "do 1 push up", "dont talk for 1 hour", "draw your name by peeing in the snow", "punch me" }; std::cout << "SC4V-TP " << m_name << " challenge " << target << " to " << challenges[rand() % 5] << std::endl; }