/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* SuperTrap.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: charles +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/04/13 17:52:56 by charles #+# #+# */ /* Updated: 2020/11/11 08:15:03 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "SuperTrap.hpp" SuperTrap::SuperTrap() : ClapTrap(), FragTrap(), NinjaTrap() { // m_hitPoints = 100; // m_maxHitPoints = 100; // m_energyPoints = 100; // m_maxEnergyPoints = 100; // m_level = 1; // m_name = ""; // m_meleeAttackDamage = 0; // m_rangedAttackDamage = 0; // m_armorDamageReduction = 0; // std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl; } SuperTrap::SuperTrap(std::string const& name) : ClapTrap(name), FragTrap(name), NinjaTrap(name) { m_hitPoints = 100; // m_maxHitPoints = 100; // m_energyPoints = 100; // m_maxEnergyPoints = 100; // m_level = 1; // m_name = name; // m_meleeAttackDamage = 0; // m_rangedAttackDamage = 0; // m_armorDamageReduction = 0; // std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl; } SuperTrap::SuperTrap(SuperTrap const& other) { *this = other; } SuperTrap& SuperTrap::operator=(SuperTrap const& other) { // m_hitPoints = other.m_hitPoints; // m_maxHitPoints = other.m_maxHitPoints; // m_energyPoints = other.m_energyPoints; // m_maxEnergyPoints = other.m_maxEnergyPoints; // m_level = other.m_level; // m_meleeAttackDamage = other.m_meleeAttackDamage; // m_rangedAttackDamage = other.m_rangedAttackDamage; // m_armorDamageReduction = other.m_armorDamageReduction; return *this; } SuperTrap::~SuperTrap() { // std::cout << "SUP3R-TP Delete "<< m_name << ": your gaming references still suck" << std::endl; } void SuperTrap::rangedAttack(std::string const& target) const { // FragTrap::rangedArray(target); } void SuperTrap::meleeAttack(std::string const& target) const { // NinjaTrap::rangedArray(target); }