use sdl2::ttf; use sdl2::event::Event; use sdl2::keyboard::Keycode; use sdl2::pixels::Color; pub mod time; fn main() { let sdl = sdl2::init().unwrap(); let video_subsys = sdl.video().unwrap(); let ttf = ttf::init().unwrap(); let font = ttf.load_font("font/FiraMono-Regular.ttf", 40).unwrap(); let window = video_subsys .window("rutikmer", 640, 480) .build() .unwrap(); let mut timer = time::Timer::new(); let mut canvas = window.into_canvas().build().unwrap(); let texture_creator = canvas.texture_creator(); let mut event_pump = sdl.event_pump().unwrap(); 'running: loop { for e in event_pump.poll_iter() { match e { Event::Quit {..} => break 'running, Event::KeyDown { keycode: Some(Keycode::Space), .. } => { match timer.state { time::State::Active => timer.stop(), time::State::Inactive => timer.idle(), time::State::Idle => {}, } } Event::KeyUp { keycode: Some(Keycode::Space), .. } => { if timer.state == time::State::Idle { timer.start(); } }, _ => {} } } match timer.state { time::State::Idle => canvas.set_draw_color(Color::RGB(100, 100, 0)), time::State::Active => canvas.set_draw_color(Color::RGB(0, 100, 0)), time::State::Inactive => canvas.set_draw_color(Color::RGB(0, 0, 0)), } canvas.clear(); if timer.state != time::State::Idle { canvas.copy(&timer.to_texture(&font, &texture_creator), None, None).unwrap(); } canvas.present(); std::thread::sleep(std::time::Duration::new(0, 3_000_000)); } }