use std::time::SystemTime; use sdl2::ttf; use sdl2::event::Event; use sdl2::keyboard::Keycode; use sdl2::pixels::Color; fn main() { let sdl = sdl2::init().unwrap(); let video_subsys = sdl.video().unwrap(); let ttf = ttf::init().unwrap(); let font = ttf.load_font("font/FiraMono-Regular.ttf", 40).unwrap(); let window = video_subsys .window("rutikmer", 640, 480) .build() .unwrap(); let mut timming = false; let mut time_start = SystemTime::now(); let mut canvas = window.into_canvas().build().unwrap(); let texture_creator = canvas.texture_creator(); let mut event_pump = sdl.event_pump().unwrap(); 'running: loop { for e in event_pump.poll_iter() { match e { Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => break 'running, Event::KeyDown { keycode: Some(Keycode::Space), .. } => { timming = !timming; if timming { time_start = SystemTime::now(); } }, _ => {} } } canvas.set_draw_color(if !timming { Color::RGB(0, 0, 0) } else { Color::RGB(30, 150, 30) }); canvas.clear(); if timming { let surface = font.render(&time_start.elapsed().unwrap().as_millis().to_string()) .solid(Color::RGB(255, 255, 255)) .unwrap(); let tex = texture_creator.create_texture_from_surface(&surface).unwrap(); canvas.copy(&tex, None, None).unwrap(); } canvas.present(); } }