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<title>Added ugly Cylindric UV mapping, texture/color transition</title>
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<title>Refactoring to the point before started refactoring, without crash on texture binding</title>
<updated>2020-05-14T14:44:28+00:00</updated>
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<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2020-05-14T14:44:28+00:00</published>
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<title>Changed window manager to SDL2, refactoring everything</title>
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<title>Added model center translation</title>
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<published>2020-05-13T09:48:22+00:00</published>
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<title>Added mat4 in libftm, can rotate, scale and translate vector</title>
<updated>2020-05-12T12:14:06+00:00</updated>
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<published>2020-05-12T12:14:06+00:00</published>
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<title>libftm matrix, dynamic vector instead of fixed size</title>
<updated>2020-05-11T11:29:51+00:00</updated>
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<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2020-05-11T11:29:51+00:00</published>
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<title>Shader, first drawing</title>
<updated>2020-05-11T08:56:19+00:00</updated>
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<name>Charles</name>
<email>sircharlesaze@gmail.com</email>
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<published>2020-05-11T08:56:19+00:00</published>
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