From 29ea8338efb0b5450611b73463c9d7d469db2d75 Mon Sep 17 00:00:00 2001 From: Charles Date: Thu, 14 May 2020 15:01:31 +0200 Subject: Changed window manager to SDL2, refactoring everything --- shader/fragment.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'shader/fragment.glsl') diff --git a/shader/fragment.glsl b/shader/fragment.glsl index 6c3e1b1..b864732 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -1,13 +1,13 @@ #version 400 core in vec4 v_color; -in vec2 v_texture_coord; +/* in vec2 v_texture_coord; */ out vec4 out_color; -uniform sampler2D u_texture; +/* uniform sampler2D u_texture; */ void main() { - out_color = v_color + texture(u_texture, v_texture_coord); + out_color = v_color; //+ texture(u_texture, v_texture_coord); } -- cgit