From 29ea8338efb0b5450611b73463c9d7d469db2d75 Mon Sep 17 00:00:00 2001 From: Charles Date: Thu, 14 May 2020 15:01:31 +0200 Subject: Changed window manager to SDL2, refactoring everything --- shader/vertex.glsl | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'shader/vertex.glsl') diff --git a/shader/vertex.glsl b/shader/vertex.glsl index b26899e..f7dd1b2 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -1,19 +1,19 @@ #version 400 core layout (location = 0) in vec4 in_position; -layout (location = 1) in vec4 in_color; -layout (location = 2) in vec2 in_texture_coord; +/* layout (location = 1) in vec4 in_color; */ +/* layout (location = 2) in vec2 in_texture_coord; */ uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_proj; out vec4 v_color; -out vec2 v_texture_coord; +/* out vec2 v_texture_coord; */ void main() { - v_color = in_color; - v_texture_coord = in_texture_coord; + v_color = vec4(1.0, 1.0, 1.0, 1.0); //in_color; + /* v_texture_coord = in_texture_coord; */ gl_Position = u_proj * u_view * u_model * in_position; } -- cgit