From 723c4602c6ec9b74e841501754e651ef359f6385 Mon Sep 17 00:00:00 2001 From: Charles Date: Tue, 12 May 2020 19:11:40 +0200 Subject: Added perspective matrix --- shader/vertex.glsl | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'shader/vertex.glsl') diff --git a/shader/vertex.glsl b/shader/vertex.glsl index 0e7b04d..02a1954 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -2,9 +2,11 @@ layout (location = 0) in vec3 v_position; -uniform mat4 u_mvp; +uniform mat4 u_model; +uniform mat4 u_view; +uniform mat4 u_proj; void main() { - gl_Position = u_mvp * vec4(v_position, 1.0); + gl_Position = u_proj * u_view * u_model * vec4(v_position, 1.0); } -- cgit