From 0267b512527b85af6cd815bb9215bd659b75931e Mon Sep 17 00:00:00 2001 From: Charles Date: Wed, 13 May 2020 13:05:33 +0200 Subject: Added basic color --- shader/fragment.glsl | 4 +++- shader/vertex.glsl | 8 ++++++-- 2 files changed, 9 insertions(+), 3 deletions(-) (limited to 'shader') diff --git a/shader/fragment.glsl b/shader/fragment.glsl index 7f5d052..bf1c286 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -1,8 +1,10 @@ #version 400 core +in vec4 v_color; + out vec4 out_color; void main() { - out_color = vec4(1.0, 0.5, 0.2, 1.0); + out_color = v_color; } diff --git a/shader/vertex.glsl b/shader/vertex.glsl index f2b0634..d46ecd5 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -1,12 +1,16 @@ #version 400 core -layout (location = 0) in vec4 v_position; +layout (location = 0) in vec4 in_position; +layout (location = 1) in vec4 in_color; uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_proj; +out vec4 v_color; + void main() { - gl_Position = u_proj * u_view * u_model * v_position; + v_color = in_color; + gl_Position = u_proj * u_view * u_model * in_position; } -- cgit